mlsanityData to 14 Oct 2026

Skeleton-based Relational Reasoning for Group Activity Analysis

arXiv 2011.05653 ↗First posted 11 Nov 2020cs.CVcited by 18

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Abstract (arXiv)

Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons interactions. In this paper, we leverage the skeleton information to learn the interactions between the individuals straight from it. With our proposed method GIRN, multiple relationship types are inferred from independent modules, that describe the relations between the body joints pair-by-pair. Additionally to the joints relations, we also experiment with the previously unexplored relationship between individuals and relevant objects (e.g. volleyball). The individuals distinct relations are then merged through an attention mechanism, that gives more importance to those individuals more relevant for distinguishing the group activity. We evaluate our method in the Volleyball dataset, obtaining competitive results to the state-of-the-art. Our experiments demonstrate the potential of skeleton-based approaches for modeling multi-person interactions.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Nov 2020.

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Citing papers per year: 2021: 2; 2022: 2; 2023: 7; 2024: 4; 2025: 2; 2026: 1.

18 papers.

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  1. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
  2. 2024Multi-Agent Dynamic Relational Reasoning for Social Robot Navigationcited by 20
  3. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  4. 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
  5. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  6. 2022EvolveHypergraph: Group-Aware Dynamic Relational Reasoning for Trajectory Predictioncited by 10
  7. 2023Widely Applicable Strong Baseline for Sports Ball Detection and Trackingcited by 9
  8. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  9. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  10. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  11. 2023DECOMPL: Decompositional Learning with Attention Pooling for Group Activity Recognition from a Single Volleyball Imagecited by 2
  12. 2023MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognitioncited by 1
6 more
  1. 2024Group Activity Recognition using Unreliable Tracked Posecited by 1
  2. 2023Group Activity Recognition via Dynamic Composition and Interactioncited by 0
  3. 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectivescited by 0
  4. 2024ActivityCLIP: Enhancing Group Activity Recognition by Mining Complementary Information from Text to Supplement Image Modalitycited by 0
  5. 2025PromptGAR: Flexible Promptive Group Activity Recognitioncited by 0
  6. 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0