mlsanityData to 14 Oct 2026

Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition

arXiv 2204.02148 ↗First posted 5 Apr 2022cs.CVcited by 27

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Abstract (arXiv)

Learning spatial-temporal relation among multiple actors is crucial for group activity recognition. Different group activities often show the diversified interactions between actors in the video. Hence, it is often difficult to model complex group activities from a single view of spatial-temporal actor evolution. To tackle this problem, we propose a distinct Dual-path Actor Interaction (DualAI) framework, which flexibly arranges spatial and temporal transformers in two complementary orders, enhancing actor relations by integrating merits from different spatiotemporal paths. Moreover, we introduce a novel Multi-scale Actor Contrastive Loss (MAC-Loss) between two interactive paths of Dual-AI. Via self-supervised actor consistency in both frame and video levels, MAC-Loss can effectively distinguish individual actor representations to reduce action confusion among different actors. Consequently, our Dual-AI can boost group activity recognition by fusing such discriminative features of different actors. To evaluate the proposed approach, we conduct extensive experiments on the widely used benchmarks, including Volleyball, Collective Activity, and NBA datasets. The proposed Dual-AI achieves state-of-the-art performance on all these datasets. It is worth noting the proposed Dual-AI with 50% training data outperforms a number of recent approaches with 100% training data. This confirms the generalization power of Dual-AI for group activity recognition, even under the challenging scenarios of limited supervision.

Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 36 of its 61 references that are in the map. First posted on arXiv 5 Apr 2022.

Builds on

36 of 61 references.

References · 36

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24 more
  1. 2021Pyramid Vision Transformer: A Versatile Backbone for Dense Prediction without Convolutionscited by 1,962
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  5. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,143
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  11. 2016Hierarchical Deep Temporal Models for Group Activity Recognitioncited by 89
  12. 2020Actor-Transformers for Group Activity Recognitioncited by 84
  13. 2019Learning Actor Relation Graphs for Group Activity Recognitioncited by 83
  14. 2021GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformercited by 54
  15. 2016Social Scene Understanding: End-to-End Multi-Person Action Localization and Collective Activity Recognitioncited by 43
  16. 2020Social Adaptive Module for Weakly-supervised Group Activity Recognitioncited by 42
  17. 2021Spatio-Temporal Dynamic Inference Network for Group Activity Recognitioncited by 42
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  20. 2019Convolutional Relational Machine for Group Activity Recognitioncited by 34
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 11; 2024: 7; 2025: 4; 2026: 4.

27 papers.

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  1. 2023Mask Propagation for Efficient Video Semantic Segmentationcited by 26
  2. 2022An Efficient Spatio-Temporal Pyramid Transformer for Action Detectioncited by 16
  3. 2023SPARTAN: Self-supervised Spatiotemporal Transformers Approach to Group Activity Recognitioncited by 14
  4. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  5. 2023Towards More Practical Group Activity Detection: A New Benchmark and Modelcited by 11
  6. 2023SoGAR: Self-supervised Spatiotemporal Attention-based Social Group Activity Recognitioncited by 8
  7. 2023Interaction-aware Joint Attention Estimation Using People Attributescited by 6
  8. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  9. 2023REACT: Recognize Every Action Everywhere All At Oncecited by 5
  10. 2023HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videoscited by 4
  11. 2024Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognitioncited by 4
  12. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
15 more
  1. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  2. 2023Knowledge Augmented Relation Inference for Group Activity Recognitioncited by 2
  3. 2024Learning Group Activity Features Through Person Attribute Predictioncited by 2
  4. 2024Self-supervised Multi-actor Social Activity Understanding in Streaming Videoscited by 2
  5. 2023MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognitioncited by 1
  6. 2024LiGAR: LiDAR-Guided Hierarchical Transformer for Multi-Modal Group Activity Recognitioncited by 1
  7. 2025Prompt-guided Disentangled Representation for Action Recognitioncited by 1
  8. 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectivescited by 0
  9. 2024ActivityCLIP: Enhancing Group Activity Recognition by Mining Complementary Information from Text to Supplement Image Modalitycited by 0
  10. 2025PromptGAR: Flexible Promptive Group Activity Recognitioncited by 0
  11. 2025Multi-Focused Video Group Activities Hashingcited by 0
  12. 2026Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrievalcited by 0
  13. 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0
  14. 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0
  15. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0