mlsanityData to 7 Oct 2026

Pose is all you need: The pose only group activity recognition system (POGARS)

arXiv 2108.04186 ↗First posted 9 Aug 2021cs.CVcited by 16

Not on the map. Why?

Abstract (arXiv)

We introduce a novel deep learning based group activity recognition approach called the Pose Only Group Activity Recognition System (POGARS), designed to use only tracked poses of people to predict the performed group activity. In contrast to existing approaches for group activity recognition, POGARS uses 1D CNNs to learn spatiotemporal dynamics of individuals involved in a group activity and forgo learning features from pixel data. The proposed model uses a spatial and temporal attention mechanism to infer person-wise importance and multi-task learning for simultaneously performing group and individual action classification. Experimental results confirm that POGARS achieves highly competitive results compared to state-of-the-art methods on a widely used public volleyball dataset despite only using tracked pose as input. Further our experiments show by using pose only as input, POGARS has better generalization capabilities compared to methods that use RGB as input.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 31 of its 50 references that are in the map. First posted on arXiv 9 Aug 2021.

Builds on

31 of 50 references.

References · 31

  1. 2017Attention Is All You Needcited by 59,932
  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  3. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  4. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  5. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  6. 2017Mask R-CNNcited by 7,259
  7. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  8. 2015Show, Attend and Tell: Neural Image Caption Generation with Visual Attentioncited by 1,421
  9. 2014How transferable are features in deep neural networks?cited by 1,216
  10. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  11. 2016Stacked Hourglass Networks for Human Pose Estimationcited by 913
  12. 2014Recurrent Models of Visual Attentioncited by 344
19 more
  1. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  2. 2016Hierarchical Deep Temporal Models for Group Activity Recognitioncited by 89
  3. 2020Actor-Transformers for Group Activity Recognitioncited by 84
  4. 2019Learning Actor Relation Graphs for Group Activity Recognitioncited by 83
  5. 2021OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Associationcited by 55
  6. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  7. 2016Social Scene Understanding: End-to-End Multi-Person Action Localization and Collective Activity Recognitioncited by 43
  8. 2020Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videoscited by 39
  9. 2019Convolutional Relational Machine for Group Activity Recognitioncited by 34
  10. 2015Structure Inference Machines: Recurrent Neural Networks for Analyzing Relations in Group Activity Recognitioncited by 27
  11. 2015Detecting events and key actors in multi-person videoscited by 26
  12. 2017CERN: Confidence-Energy Recurrent Network for Group Activity Recognitioncited by 24
  13. 2020Skeleton-based Relational Reasoning for Group Activity Analysiscited by 18
  14. 2018Action Machine: Rethinking Action Recognition in Trimmed Videoscited by 9
  15. 2018Deep Keyframe Detection in Human Action Videoscited by 7
  16. 2017Learning Person Trajectory Representations for Team Activity Analysiscited by 5
  17. 2018A Multi-Stream Convolutional Neural Network Framework for Group Activity Recognitioncited by 5
  18. 2017Pose-conditioned Spatio-Temporal Attention for Human Action Recognitioncited by 4
  19. 2017Latent Embeddings for Collective Activity Recognitioncited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 3; 2023: 4; 2024: 4; 2025: 2; 2026: 2.

16 papers.

Sort:

  1. 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 30
  2. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  3. 2022A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directionscited by 21
  4. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  5. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  6. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  7. 2022P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videoscited by 5
  8. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  9. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  10. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  11. 2023DECOMPL: Decompositional Learning with Attention Pooling for Group Activity Recognition from a Single Volleyball Imagecited by 2
  12. 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
4 more
  1. 2024Group Activity Recognition using Unreliable Tracked Posecited by 1
  2. 2025PromptGAR: Flexible Promptive Group Activity Recognitioncited by 0
  3. 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0
  4. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0