mlsanityData to 14 Oct 2026

Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrieval

arXiv 2602.03157 ↗First posted 3 Feb 2026cs.CVcited by 0

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Abstract (arXiv)

This paper proposes human-in-the-loop adaptation for Group Activity Feature Learning (GAFL) without group activity annotations. This human-in-the-loop adaptation is employed in a group-activity video retrieval framework to improve its retrieval performance. Our method initially pre-trains the GAF space based on the similarity of group activities in a self-supervised manner, unlike prior work that classifies videos into pre-defined group activity classes in a supervised learning manner. Our interactive fine-tuning process updates the GAF space to allow a user to better retrieve videos similar to query videos given by the user. In this fine-tuning, our proposed data-efficient video selection process provides several videos, which are selected from a video database, to the user in order to manually label these videos as positive or negative. These labeled videos are used to update (i.e., fine-tune) the GAF space, so that the positive and negative videos move closer to and farther away from the query videos through contrastive learning. Our comprehensive experimental results on two team sports datasets validate that our method significantly improves the retrieval performance. Ablation studies also demonstrate that several components in our human-in-the-loop adaptation contribute to the improvement of the retrieval performance. Code: https://github.com/chihina/GAFL-FINE-CVIU.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 49 references that are in the map. First posted on arXiv 3 Feb 2026.

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References · 27

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15 more
  1. 2021Spatio-Temporal Dynamic Inference Network for Group Activity Recognitioncited by 42
  2. 2020Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videoscited by 39
  3. 2021Improved Fine-Tuning by Better Leveraging Pre-Training Datacited by 36
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  6. 2022Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognitioncited by 27
  7. 2022Hunting Group Clues with Transformers for Social Group Activity Recognitioncited by 22
  8. 2022Exploring Hierarchical Graph Representation for Large-Scale Zero-Shot Image Classificationcited by 21
  9. 2022Detector-Free Weakly Supervised Group Activity Recognitioncited by 20
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  13. 2023Active Transfer Learning for Efficient Video-Specific Human Pose Estimationcited by 4
  14. 2024Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognitioncited by 4
  15. 2024Learning Group Activity Features Through Person Attribute Predictioncited by 2

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