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Convolutional Relational Machine for Group Activity Recognition

arXiv 1904.03308 ↗First posted 5 Apr 2019cs.CVcited by 34

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Abstract (arXiv)

We present an end-to-end deep Convolutional Neural Network called Convolutional Relational Machine (CRM) for recognizing group activities that utilizes the information in spatial relations between individual persons in image or video. It learns to produce an intermediate spatial representation (activity map) based on individual and group activities. A multi-stage refinement component is responsible for decreasing the incorrect predictions in the activity map. Finally, an aggregation component uses the refined information to recognize group activities. Experimental results demonstrate the constructive contribution of the information extracted and represented in the form of the activity map. CRM shows advantages over state-of-the-art models on Volleyball and Collective Activity datasets.

Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Apr 2019.

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Citing papers per year: 2021: 6; 2022: 4; 2023: 8; 2024: 7; 2025: 5; 2026: 4.

34 papers.

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  1. 2021GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformercited by 54
  2. 2021Spatio-Temporal Dynamic Inference Network for Group Activity Recognitioncited by 42
  3. 2022Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognitioncited by 27
  4. 2022Hunting Group Clues with Transformers for Social Group Activity Recognitioncited by 22
  5. 2022Detector-Free Weakly Supervised Group Activity Recognitioncited by 20
  6. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  7. 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
  8. 2023SPARTAN: Self-supervised Spatiotemporal Transformers Approach to Group Activity Recognitioncited by 14
  9. 2023Towards More Practical Group Activity Detection: A New Benchmark and Modelcited by 11
  10. 2021Keypoint Communitiescited by 8
  11. 2023SoGAR: Self-supervised Spatiotemporal Attention-based Social Group Activity Recognitioncited by 8
  12. 2022Entry-Flipped Transformer for Inference and Prediction of Participant Behaviorcited by 7
22 more
  1. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  2. 2025Game State and Spatio-temporal Action Detection in Soccer using Graph Neural Networks and 3D Convolutional Networkscited by 6
  3. 2023REACT: Recognize Every Action Everywhere All At Oncecited by 5
  4. 2021Learning Group Activities from Skeletons without Individual Action Labelscited by 4
  5. 2024Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognitioncited by 4
  6. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  7. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  8. 2023Knowledge Augmented Relation Inference for Group Activity Recognitioncited by 2
  9. 2023DECOMPL: Decompositional Learning with Attention Pooling for Group Activity Recognition from a Single Volleyball Imagecited by 2
  10. 2024Learning Group Activity Features Through Person Attribute Predictioncited by 2
  11. 2024Self-supervised Multi-actor Social Activity Understanding in Streaming Videoscited by 2
  12. 2024Group Activity Recognition using Unreliable Tracked Posecited by 1
  13. 2024Design and Analysis of Efficient Attention in Transformers for Social Group Activity Recognitioncited by 1
  14. 2023Group Activity Recognition via Dynamic Composition and Interactioncited by 0
  15. 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectivescited by 0
  16. 2025VicKAM: Visual Conceptual Knowledge Guided Action Map for Weakly Supervised Group Activity Recognitioncited by 0
  17. 2025PromptGAR: Flexible Promptive Group Activity Recognitioncited by 0
  18. 2025Multi-Focused Video Group Activities Hashingcited by 0
  19. 2026Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrievalcited by 0
  20. 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0
  21. 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0
  22. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0