Group-in-Group Policy Optimization for LLM Agent Training
On the map: LLM reasoning → Reinforcement learning for reasoning
also in 1 more
Abstract (arXiv)
Recent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to multi-turn LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preserving the appealing properties of group-based RL: critic-free, low memory, and stable convergence. GiGPO introduces a two-level structure for estimating relative advantage: (i) At the episode-level, GiGPO computes macro relative advantages based on groups of complete trajectories; (ii) At the step-level, GiGPO introduces an anchor state grouping mechanism that retroactively constructs step-level groups by identifying repeated environment states across trajectories. Actions stemming from the same state are grouped together, enabling micro relative advantage estimation. This hierarchical structure effectively captures both global trajectory quality and local step effectiveness without relying on auxiliary models or additional rollouts. We evaluate GiGPO on challenging agent benchmarks, including ALFWorld and WebShop, as well as tool-integrated reasoning on search-augmented QA tasks, using Qwen2.5-1.5B/3B/7B-Instruct. Crucially, GiGPO delivers fine-grained per-step credit signals, achieves performance gains of > 12% on ALFWorld and > 9% on WebShop over GRPO, and obtains superior performance on QA tasks (42.1% on 3B and 47.2% on 7B): all while maintaining the same GPU memory overhead, identical LLM rollout, and incurring little to no additional time cost.
Key facts. Cited by 442 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning. Builds on 61 of its 83 references that are in the map. First posted on arXiv 16 May 2025.
Builds on
61 of 83 references.
Closest ancestors · 8
Same direction, newest first
- 2025GPG: A Simple and Strong Reinforcement Learning Baseline for Model Reasoning3 Apr
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- 2025Kimi k1.5: Scaling Reinforcement Learning with LLMs22 Jan
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Model29 May
- 2017Proximal Policy Optimization Algorithms20 Jul
Other references · 53
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- 2025Qwen2.5-VL Technical Reportcited by 5,418
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- 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
- 2018HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answeringcited by 3,686
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
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- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 1,980
- 2016OpenAI Gymcited by 1,684
- 2025Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learningcited by 1,371
- 2020Constructing A Multi-hop QA Dataset for Comprehensive Evaluation of Reasoning Stepscited by 1,259
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- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
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- 2022Measuring and Narrowing the Compositionality Gap in Language Modelscited by 1,054
- 2021MuSiQue: Multihop Questions via Single-hop Question Compositioncited by 893
- 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 750
- 2023CogAgent: A Visual Language Model for GUI Agentscited by 692
- 2024GPT-4V(ision) is a Generalist Web Agent, if Groundedcited by 547
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- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
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