FactorSim: Generative Simulation via Factorized Representation
Not on the map. Why?
Abstract (arXiv)
Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code's accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (e.g., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 34 of its 112 references that are in the map. First posted on arXiv 26 Sep 2024.
Builds on
34 of 112 references.
References · 34
- 2023GPT-4 Technical Reportcited by 18,132
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,601
- 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
- 2023Lost in the Middle: How Language Models Use Long Contextscited by 3,383
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2023Teaching Large Language Models to Self-Debugcited by 963
- 2023Reasoning with Language Model is Planning with World Modelcited by 846
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
22 more
- 2024Genie: Generative Interactive Environmentscited by 706
- 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 617
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2023Learning Interactive Real-World Simulatorscited by 440
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 308
- 2023Reward Design with Language Modelscited by 257
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 206
- 2023EvoPrompt: Connecting LLMs with Evolutionary Algorithms Yields Powerful Prompt Optimizerscited by 189
- 2023GenSim: Generating Robotic Simulation Tasks via Large Language Modelscited by 120
- 2023Why think step by step? Reasoning emerges from the locality of experiencecited by 103
- 2024DrEureka: Language Model Guided Sim-To-Real Transfercited by 78
- 2023Level Generation Through Large Language Modelscited by 68
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
- 2022Parsel: Algorithmic Reasoning with Language Models by Composing Decompositionscited by 62
- 2023Gen2Sim: Scaling up Robot Learning in Simulation with Generative Modelscited by 62
- 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
- 2014Near-optimal Reinforcement Learning in Factored MDPscited by 41
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agentscited by 41
- 2024Detecting Mode Collapse in Language Models via Narrationcited by 24
- 2023ExeDec: Execution Decomposition for Compositional Generalization in Neural Program Synthesiscited by 17
- 2024The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designercited by 12
Built on by
Citing papers per year: 2024: 2; 2025: 5; 2026: 2.
9 papers.
- 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Taskscited by 40
- 2025PoE-World: Compositional World Modeling with Products of Programmatic Expertscited by 25
- 2024GRS: Generating Robotic Simulation Tasks from Real-World Imagescited by 13
- 20253D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worldscited by 3
- 2025A Comprehensive Survey on Physical Risk Control in the Era of Foundation Model-enabled Roboticscited by 2
- 2025APEX: Empowering LLMs with Physics-Based Task Planning for Real-time Insightcited by 1
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Modelscited by 0
- 2026FactorSmith: Agentic Simulation Generation via Markov Decision Process Decomposition with Planner-Designer-Critic Refinementcited by 0
- 2026Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertisecited by 0
- 2026Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise29 Sep 2026
- 2026FactorSmith: Agentic Simulation Generation via Markov Decision Process Decomposition with Planner-Designer-Critic Refinement15 Mar 2026
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models16 Jul 2025
- 20253D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds9 Jul 2025
- 2025APEX: Empowering LLMs with Physics-Based Task Planning for Real-time Insight20 May 2025
- 2025A Comprehensive Survey on Physical Risk Control in the Era of Foundation Model-enabled Robotics19 May 2025
- 2025PoE-World: Compositional World Modeling with Products of Programmatic Experts16 May 2025
- 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks30 Oct 2024
- 2024GRS: Generating Robotic Simulation Tasks from Real-World Images20 Oct 2024