mlsanityData to 7 Oct 2026

FactorSim: Generative Simulation via Factorized Representation

arXiv 2409.17652 ↗First posted 26 Sep 2024cs.AI cs.ROcited by 9

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Abstract (arXiv)

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code's accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (e.g., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 34 of its 112 references that are in the map. First posted on arXiv 26 Sep 2024.

Builds on

34 of 112 references.

References · 34

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22 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 5; 2026: 2.

9 papers.