mlsanityData to 14 Oct 2026

Unsupervised Hierarchical Skill Discovery

arXiv 2601.23156 ↗First posted 30 Jan 2026cs.LG cs.FLcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action labels, rewards, or handcrafted annotations, limiting their applicability. We propose a method that segments unlabelled trajectories into skills and induces a hierarchical structure over them using a grammar-based approach. The resulting hierarchy captures both low-level behaviours and their composition into higher-level skills. We evaluate our approach in high-dimensional, pixel-based environments, including Craftax and the full, unmodified version of Minecraft. Using metrics for skill segmentation, reuse, and hierarchy quality, we find that our method consistently produces more structured and semantically meaningful hierarchies than existing baselines. Furthermore, as a proof of concept, we demonstrate that these discovered hierarchies accelerate and stabilise learning on downstream reinforcement learning tasks.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 19 of its 38 references that are in the map. First posted on arXiv 30 Jan 2026.

Builds on

19 of 38 references.

References · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2019Optuna: A Next-generation Hyperparameter Optimization Frameworkcited by 2,501
  3. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
  4. 2016Temporal Convolutional Networks for Action Segmentation and Detectioncited by 508
  5. 2018Behavioral Cloning from Observationcited by 492
  6. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  7. 2016The Option-Critic Architecturecited by 448
  8. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  9. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  10. 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
  11. 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 88
  12. 2021Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulationcited by 83
7 more
  1. 2019Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?cited by 68
  2. 2024Temporally Consistent Unbalanced Optimal Transport for Unsupervised Action Segmentationcited by 38
  3. 2021Learning Task Decomposition with Ordered Memory Policy Networkcited by 15
  4. 2022Unsupervised Learning of Temporal Abstractions with Slot-based Transformerscited by 14
  5. 2023Exploring the hierarchical structure of human plans via program generationcited by 12
  6. 2020Playing Minecraft with Behavioural Cloningcited by 8
  7. 2019Semantic RL with Action Grammars: Data-Efficient Learning of Hierarchical Task Abstractionscited by 1

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  1. 2025Unsupervised Skill Discovery through Skill Regions Differentiation
  2. 2024Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning
  3. 2026Leveraging Human Feedback for Semantically-Relevant Skill Discovery
  4. 2026Offline Discovery of Interpretable Skills from Multi-Task Trajectories
  5. 2026SUSD: Structured Unsupervised Skill Discovery through State Factorization
  6. 2024Constrained Ensemble Exploration for Unsupervised Skill Discovery
  7. 2025Human-Aligned Skill Discovery: Balancing Behaviour Exploration and Alignment
  8. 2025Efficient Skill Discovery via Regret-Aware Optimization