mlsanityData to 14 Oct 2026

Benchmarking Partial Observability in Reinforcement Learning with a Suite of Memory-Improvable Domains

arXiv 2508.00046 ↗First posted 31 Jul 2025cs.LG cs.AIcited by 7

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Mitigating partial observability is a necessary but challenging task for general reinforcement learning algorithms. To improve an algorithm's ability to mitigate partial observability, researchers need comprehensive benchmarks to gauge progress. Most algorithms tackling partial observability are only evaluated on benchmarks with simple forms of state aliasing, such as feature masking and Gaussian noise. Such benchmarks do not represent the many forms of partial observability seen in real domains, like visual occlusion or unknown opponent intent. We argue that a partially observable benchmark should have two key properties. The first is coverage in its forms of partial observability, to ensure an algorithm's generalizability. The second is a large gap between the performance of a agents with more or less state information, all other factors roughly equal. This gap implies that an environment is memory improvable: where performance gains in a domain are from an algorithm's ability to cope with partial observability as opposed to other factors. We introduce best-practice guidelines for empirically benchmarking reinforcement learning under partial observability, as well as the open-source library POBAX: Partially Observable Benchmarks in JAX. We characterize the types of partial observability present in various environments and select representative environments for our benchmark. These environments include localization and mapping, visual control, games, and more. Additionally, we show that these tasks are all memory improvable and require hard-to-learn memory functions, providing a concrete signal for partial observability research. This framework includes recommended hyperparameters as well as algorithm implementations for fast, out-of-the-box evaluation, as well as highly performant environments implemented in JAX for GPU-scalable experimentation.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 21 of its 49 references that are in the map. First posted on arXiv 31 Jul 2025.

Builds on

21 of 49 references.

References · 21

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2017Deep Reinforcement Learning that Matterscited by 754
  4. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  5. 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 465
  6. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
  7. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 327
  8. 2019Stabilizing Transformers for Reinforcement Learningcited by 270
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  10. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
  11. 2019Behaviour Suite for Reinforcement Learningcited by 132
  12. 2021Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPscited by 122
9 more
  1. 2022Discovered Policy Optimisationcited by 104
  2. 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 88
  3. 2023When Do Transformers Shine in RL? Decoupling Memory from Credit Assignmentcited by 63
  4. 2023POPGym: Benchmarking Partially Observable Reinforcement Learningcited by 62
  5. 2019Variational Recurrent Models for Solving Partially Observable Control Taskscited by 47
  6. 2023BenchMARL: Benchmarking Multi-Agent Reinforcement Learningcited by 33
  7. 2024NAVIX: Scaling MiniGrid Environments with JAXcited by 18
  8. 2023ODE-based Recurrent Model-free Reinforcement Learning for POMDPscited by 7
  9. 2024DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractorscited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 5.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Partially Observable Reinforcement Learning with Memory Traces
  2. 2025Zero-Shot Reinforcement Learning Under Partial Observability
  3. 2025Guided Policy Optimization under Partial Observability
  4. 2024Mitigating Partial Observability in Sequential Decision Processes via the Lambda Discrepancy
  5. 2025To Distill or Decide? Understanding the Algorithmic Trade-off in Partially Observable Reinforcement Learning
  6. 2024Uncertainty Representations in State-Space Layers for Deep Reinforcement Learning under Partial Observability
  7. 2024Can we hop in general? A discussion of benchmark selection and design using the Hopper environment
  8. 2026Forager: a lightweight testbed for continual learning with partial observability in RL