Investigating Memory in Model-Free RL with POPGym Arcade
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
How should we analyze memory in deep RL? We introduce tools for analyzing policies under partial observability and revealing how agents use memory to make decisions. To utilize these tools, we present POPGym Arcade, a collection of Atari-inspired, hardware-accelerated environments sharing a single observation and action space. Each environment provides fully and partially observable variants, enabling counterfactual studies on observability. We find that controlled studies are necessary for fair comparisons and identify a pathology where value functions smear credit over irrelevant history. Using this pathology, we demonstrate how out-of-distribution scenarios can contaminate memory, perturbing the policy far into the future. Our code is available at https://github.com/bolt-research/popgym-arcade.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 41 of its 63 references that are in the map. First posted on arXiv 3 Mar 2025.
Builds on
41 of 63 references.
Closest ancestors · 5
Same direction, newest first
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Other references · 36
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Citing papers per year: 2026: 3.
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