FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural Rendering
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Abstract (arXiv)
Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also have the difficulties in disentangling the geometric and appearance. Although having achieved faster training speed than implicit representation and hash coding, the explicit voxel-based method obtains the inferior results on recovering surface. To address these challenges, we propose an effective mesh-based neural rendering approach, named FastMESH, which only samples at the intersection of ray and mesh. A coarse-to-fine scheme is introduced to efficiently extract the initial mesh by space carving. More importantly, we suggest a hexagonal mesh model to preserve surface regularity by constraining the second-order derivatives of vertices, where only low level of positional encoding is engaged for neural rendering. The experiments demonstrate that our approach achieves the state-of-the-art results on both reconstruction and novel view synthesis. Besides, we obtain 10-fold acceleration on training comparing to the implicit representation-based methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 46 of its 77 references that are in the map. First posted on arXiv 29 May 2023.
Builds on
46 of 77 references.
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34 more
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