mlsanityData to 7 Oct 2026

An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution

arXiv 1807.03247 ↗First posted 9 Jul 2018cs.CV cs.LG stat.MLcited by 302

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Abstract (arXiv)

Few ideas have enjoyed as large an impact on deep learning as convolution. For any problem involving pixels or spatial representations, common intuition holds that convolutional neural networks may be appropriate. In this paper we show a striking counterexample to this intuition via the seemingly trivial coordinate transform problem, which simply requires learning a mapping between coordinates in (x,y) Cartesian space and one-hot pixel space. Although convolutional networks would seem appropriate for this task, we show that they fail spectacularly. We demonstrate and carefully analyze the failure first on a toy problem, at which point a simple fix becomes obvious. We call this solution CoordConv, which works by giving convolution access to its own input coordinates through the use of extra coordinate channels. Without sacrificing the computational and parametric efficiency of ordinary convolution, CoordConv allows networks to learn either complete translation invariance or varying degrees of translation dependence, as required by the end task. CoordConv solves the coordinate transform problem with perfect generalization and 150 times faster with 10--100 times fewer parameters than convolution. This stark contrast raises the question: to what extent has this inability of convolution persisted insidiously inside other tasks, subtly hampering performance from within? A complete answer to this question will require further investigation, but we show preliminary evidence that swapping convolution for CoordConv can improve models on a diverse set of tasks. Using CoordConv in a GAN produced less mode collapse as the transform between high-level spatial latents and pixels becomes easier to learn. A Faster R-CNN detection model trained on MNIST showed 24% better IOU when using CoordConv, and in the RL domain agents playing Atari games benefit significantly from the use of CoordConv layers.

Key facts. Cited by 302 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jul 2018.

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Citing papers per year: 2019: 1; 2020: 1; 2021: 94; 2022: 69; 2023: 45; 2024: 41; 2025: 27; 2026: 24.

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