mlsanityData to 14 Oct 2026

MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic Scenes

arXiv 2509.15892 ↗First posted 19 Sep 2025cs.GR cs.AI cs.CVcited by 0

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Abstract (arXiv)

Dynamic scene reconstruction from multi-view videos remains a fundamental challenge in computer vision. While recent neural surface reconstruction methods have achieved remarkable results in static 3D reconstruction, extending these approaches with comparable quality for dynamic scenes introduces significant computational and representational challenges. Existing dynamic methods focus on novel-view synthesis, therefore, their extracted meshes tend to be noisy. Even approaches aiming for geometric fidelity often result in too smooth meshes due to the ill-posedness of the problem. We present a novel framework for highly detailed dynamic reconstruction that extends the static 3D reconstruction method NeuralAngelo to work in dynamic settings. To that end, we start with a high-quality template scene reconstruction from the initial frame using NeuralAngelo, and then jointly optimize deformation fields that track the template and refine it based on the temporal sequence. This flexible template allows updating the geometry to include changes that cannot be modeled with the deformation field, for instance occluded parts or the changes in the topology. We show superior reconstruction accuracy in comparison to previous state-of-the-art methods on the ActorsHQ dataset.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 37 references that are in the map. First posted on arXiv 19 Sep 2025.

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References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2017Decoupled Weight Decay Regularizationcited by 1,831
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  10. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  11. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
12 more
  1. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  2. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  3. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  4. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  5. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  6. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  7. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  8. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  9. 2016Temporally coherent 4D reconstruction of complex dynamic scenescited by 21
  10. 2019Variational Uncalibrated Photometric Stereo under General Lightingcited by 14
  11. 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
  12. 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenescited by 11

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