Automatic Generation of Constrained Furniture Layouts
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Abstract (arXiv)
Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments. Our method is simple, efficient, human-interpretable and amenable to a wide variety of constraints. We model the composition of rooms into classes of objects and learn joint (co-occurrence) statistics from a database of training layouts. We generate new layouts by performing a sequence of conditional sampling steps, exploiting the statistics learned from the database. The generated layouts are specified as 3D object models, along with their positions and orientations. We show they are of equivalent perceived quality to the training layouts, and compare favorably to a state-of-the-art method. We incorporate constraints using a general mechanism -- rejection sampling -- which provides great flexibility at the cost of extra computation. We demonstrate the versatility of our method by applying a wide variety of constraints relevant to real-world applications.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Nov 2017.
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Citing papers per year: 2021: 4; 2022: 0; 2023: 2; 2024: 1; 2025: 1.
8 papers.
- 2021Variational Transformer Networks for Layout Generationcited by 88
- 2021Constrained Graphic Layout Generation via Latent Optimizationcited by 83
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometrycited by 38
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
- 2024Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesiscited by 12
- 2023Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decorationcited by 9
- 2021Neural Scene Decoration from a Single Photographcited by 1
- 2021PEARL: Parallelized Expert-Assisted Reinforcement Learning for Scene Rearrangement Planningcited by 0
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation21 Mar 2025
- 2024Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesis7 Jul 2024
- 2023Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration18 Jul 2023
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry16 Feb 2023
- 2021Neural Scene Decoration from a Single Photograph4 Aug 2021
- 2021Constrained Graphic Layout Generation via Latent Optimization2 Aug 2021
- 2021PEARL: Parallelized Expert-Assisted Reinforcement Learning for Scene Rearrangement Planning10 May 2021
- 2021Variational Transformer Networks for Layout Generation6 Apr 2021