FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes
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Abstract (arXiv)
Indoor scene generation has attracted significant attention recently as it is crucial for applications of gaming, virtual reality, and interior design. Current indoor scene generation methods can produce reasonable room layouts but often lack diversity and realism. This is primarily due to the limited coverage of existing datasets, including only large furniture without tiny furnishings in daily life. To address these challenges, we propose FurniScene, a large-scale 3D room dataset with intricate furnishing scenes from interior design professionals. Specifically, the FurniScene consists of 11,698 rooms and 39,691 unique furniture CAD models with 89 different types, covering things from large beds to small teacups on the coffee table. To better suit fine-grained indoor scene layout generation, we introduce a novel Two-Stage Diffusion Scene Model (TSDSM) and conduct an evaluation benchmark for various indoor scene generation based on FurniScene. Quantitative and qualitative evaluations demonstrate the capability of our method to generate highly realistic indoor scenes. Our dataset and code will be publicly available soon.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 40 of its 71 references that are in the map. First posted on arXiv 7 Jan 2024.
Builds on
40 of 71 references.
References · 40
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28 more
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- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
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- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
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- 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
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- 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 75
- 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
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Built on by
Citing papers per year: 2024: 3; 2025: 5; 2026: 2.
10 papers.
- 2024DeBaRA: Denoising-Based 3D Room Arrangement Generationcited by 20
- 2025RoomCraft: Controllable and Complete 3D Indoor Scene Generationcited by 9
- 2025TRELLISWorld: Training-Free World Generation from Object Generatorscited by 7
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assetscited by 6
- 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generationcited by 5
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
- 2024SceneX: Procedural Controllable Large-scale Scene Generationcited by 1
- 2025RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsingcited by 0
- 2026DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusioncited by 0
- 2026Architect-Ant: Editable Automatic Furnishing of Architectural Floor Planscited by 0
- 2026Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans9 Jun 2026
- 2026DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion16 May 2026
- 2025RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing12 Dec 2025
- 2025TRELLISWorld: Training-Free World Generation from Object Generators27 Oct 2025
- 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation28 Sep 2025
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation25 Aug 2025
- 2025RoomCraft: Controllable and Complete 3D Indoor Scene Generation27 Jun 2025
- 2024DeBaRA: Denoising-Based 3D Room Arrangement Generation26 Sep 2024
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets22 Apr 2024
- 2024SceneX: Procedural Controllable Large-scale Scene Generation23 Mar 2024