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Provably Efficient Reinforcement Learning with Linear Function Approximation

arXiv 1907.05388 ↗First posted 11 Jul 2019cs.LG math.OC stat.MLcited by 514

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Cited by 83 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where function approximation must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a "simulator" or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)---a classical algorithm frequently studied in the linear setting---achieves tildeO(√d3H3T) regret, where d is the ambient dimension of feature space, H is the length of each episode, and T is the total number of steps. Importantly, such regret is independent of the number of states and actions.

Key facts. Cited by 514 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jul 2019.

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Citing papers per year: 2020: 1; 2021: 83; 2022: 86; 2023: 113; 2024: 107; 2025: 63; 2026: 61.

514 papers.

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  2. 2021Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithmscited by 222
  3. 2021Pessimistic Model-based Offline Reinforcement Learning under Partial Coveragecited by 160
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  9. 2021Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraintscited by 124
  10. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 111
  11. 2021Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learningcited by 109
  12. 2024Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHFcited by 106
38 more
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  4. 2022RORL: Robust Offline Reinforcement Learning via Conservative Smoothingcited by 83
  5. 2022The Role of Coverage in Online Reinforcement Learningcited by 82
  6. 2022Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximationcited by 80
  7. 2025Outcome-based Exploration for LLM Reasoningcited by 79
  8. 2021Understanding Domain Randomization for Sim-to-real Transfercited by 69
  9. 2023Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimismcited by 69
  10. 2021Feel-Good Thompson Sampling for Contextual Bandits and Reinforcement Learningcited by 65
  11. 2022Near-optimal Offline Reinforcement Learning with Linear Representation: Leveraging Variance Information with Pessimismcited by 63
  12. 2024Self-Exploring Language Models: Active Preference Elicitation for Online Alignmentcited by 63
  13. 2022Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexitycited by 59
  14. 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
  15. 2022Nearly Minimax Optimal Reinforcement Learning for Linear Markov Decision Processescited by 57
  16. 2021Tactical Optimism and Pessimism for Deep Reinforcement Learningcited by 55
  17. 2022Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Gamecited by 53
  18. 2021Misspecified Gaussian Process Bandit Optimizationcited by 52
  19. 2022Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPscited by 52
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  21. 2021Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonusescited by 51
  22. 2022Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approachcited by 51
  23. 2023Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coveragecited by 51
  24. 2021Randomized Exploration for Reinforcement Learning with General Value Function Approximationcited by 49
  25. 2022Making Linear MDPs Practical via Contrastive Representation Learningcited by 49
  26. 2021Breaking the Deadly Triad with a Target Networkcited by 47
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  28. 2021Improved Variance-Aware Confidence Sets for Linear Bandits and Linear Mixture MDPcited by 45
  29. 2021Near-optimal Representation Learning for Linear Bandits and Linear RLcited by 45
  30. 2021Improved Regret Analysis for Variance-Adaptive Linear Bandits and Horizon-Free Linear Mixture MDPscited by 44
  31. 2021Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent Statescited by 42
  32. 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 42
  33. 2021Exponential Bellman Equation and Improved Regret Bounds for Risk-Sensitive Reinforcement Learningcited by 42
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  35. 2024Dataset Reset Policy Optimization for RLHFcited by 41
  36. 2021An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality Gapcited by 40
  37. 2025Towards General-Purpose Model-Free Reinforcement Learningcited by 40
  38. 2023Variance-Dependent Regret Bounds for Linear Bandits and Reinforcement Learning: Adaptivity and Computational Efficiencycited by 39

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