mlsanityData to 7 Oct 2026

ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty

arXiv 2303.10042 ↗First posted 17 Mar 2023cs.CVcited by 0

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Abstract (arXiv)

Despite their potential, markerless hand tracking technologies are not yet applied in practice to the diagnosis or monitoring of the activity in inflammatory musculoskeletal diseases. One reason is that the focus of most methods lies in the reconstruction of coarse, plausible poses, whereas in the clinical context, accurate, interpretable, and reliable results are required. Therefore, we propose ShaRPy, the first RGB-D Shape Reconstruction and hand Pose tracking system, which provides uncertainty estimates of the computed pose, e.g., when a finger is hidden or its estimate is inconsistent with the observations in the input, to guide clinical decision-making. Besides pose, ShaRPy approximates a personalized hand shape, promoting a more realistic and intuitive understanding of its digital twin. Our method requires only a light-weight setup with a single consumer-level RGB-D camera yet it is able to distinguish similar poses with only small joint angle deviations in a metrically accurate space. This is achieved by combining a data-driven dense correspondence predictor with traditional energy minimization. To bridge the gap between interactive visualization and biomedical simulation we leverage a parametric hand model in which we incorporate biomedical constraints and optimize for both, its pose and hand shape. We evaluate ShaRPy on a keypoint detection benchmark and show qualitative results of hand function assessments for activity monitoring of musculoskeletal diseases.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 20 of its 34 references that are in the map. First posted on arXiv 17 Mar 2023.

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References · 20

  1. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  2. 2019YOLACT: Real-time Instance Segmentationcited by 441
  3. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  4. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  5. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  6. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  7. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  8. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  9. 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 139
  10. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  11. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
  12. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
8 more
  1. 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
  2. 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
  3. 2016Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Inputcited by 56
  4. 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
  5. 2021Contrastive Representation Learning for Hand Shape Estimationcited by 34
  6. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  7. 2022THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervisioncited by 16
  8. 2022Transformer-based Global 3D Hand Pose Estimation in Two Hands Manipulating Objects Scenarioscited by 1

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