Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning
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Abstract (arXiv)
No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is insufficient for achieving optimal performance in domains involving cooperation with humans. We address this shortcoming by first introducing a planning algorithm we call DiL-piKL that regularizes a reward-maximizing policy toward a human imitation-learned policy. We prove that this is a no-regret learning algorithm under a modified utility function. We then show that DiL-piKL can be extended into a self-play reinforcement learning algorithm we call RL-DiL-piKL that provides a model of human play while simultaneously training an agent that responds well to this human model. We used RL-DiL-piKL to train an agent we name Diplodocus. In a 200-game no-press Diplomacy tournament involving 62 human participants spanning skill levels from beginner to expert, two Diplodocus agents both achieved a higher average score than all other participants who played more than two games, and ranked first and third according to an Elo ratings model.
Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 14 of its 38 references that are in the map. First posted on arXiv 11 Oct 2022.
Builds on
14 of 38 references.
References · 14
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 647
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
- 2020Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learningcited by 213
- 2020"Other-Play" for Zero-Shot Coordinationcited by 194
- 2021Collaborating with Humans without Human Datacited by 139
- 2021Off-Belief Learningcited by 72
- 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
- 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
- 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 37
- 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 37
- 2021No-Press Diplomacy from Scratchcited by 31
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Citing papers per year: 2022: 1; 2023: 14; 2024: 15; 2025: 10; 2026: 7.
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