mlsanityData to 7 Oct 2026

Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

arXiv 2210.05492 ↗First posted 11 Oct 2022cs.GT cs.AI cs.LGcited by 47

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Abstract (arXiv)

No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is insufficient for achieving optimal performance in domains involving cooperation with humans. We address this shortcoming by first introducing a planning algorithm we call DiL-piKL that regularizes a reward-maximizing policy toward a human imitation-learned policy. We prove that this is a no-regret learning algorithm under a modified utility function. We then show that DiL-piKL can be extended into a self-play reinforcement learning algorithm we call RL-DiL-piKL that provides a model of human play while simultaneously training an agent that responds well to this human model. We used RL-DiL-piKL to train an agent we name Diplodocus. In a 200-game no-press Diplomacy tournament involving 62 human participants spanning skill levels from beginner to expert, two Diplodocus agents both achieved a higher average score than all other participants who played more than two games, and ranked first and third according to an Elo ratings model.

Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 14 of its 38 references that are in the map. First posted on arXiv 11 Oct 2022.

Builds on

14 of 38 references.

References · 14

  1. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  2. 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 647
  3. 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
  4. 2020Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learningcited by 213
  5. 2020"Other-Play" for Zero-Shot Coordinationcited by 194
  6. 2021Collaborating with Humans without Human Datacited by 139
  7. 2021Off-Belief Learningcited by 72
  8. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  9. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  10. 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 37
  11. 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 37
  12. 2021No-Press Diplomacy from Scratchcited by 31
2 more
  1. 2022K-level Reasoning for Zero-Shot Coordination in Hanabicited by 30
  2. 2020Learning to Play No-Press Diplomacy with Best Response Policy Iterationcited by 25

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 14; 2024: 15; 2025: 10; 2026: 7.

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  1. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,422
  2. 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 102
  3. 2023Language Instructed Reinforcement Learning for Human-AI Coordinationcited by 61
  4. 2023Imitation Bootstrapped Reinforcement Learningcited by 54
  5. 2023Evaluating Superhuman Models with Consistency Checkscited by 47
  6. 2024GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPScited by 43
  7. 2023The Consensus Game: Language Model Generation via Equilibrium Searchcited by 35
  8. 2024AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Gamecited by 26
  9. 2025Among Us: A Sandbox for Measuring and Detecting Agentic Deceptioncited by 24
  10. 2025Building reliable sim driving agents by scaling self-playcited by 20
  11. 2024Prospect Personalized Recommendation on Large Language Model-based Agent Platformcited by 19
  12. 2024Human-compatible driving partners through data-regularized self-play reinforcement learningcited by 17
35 more
  1. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  2. 2023Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agentscited by 13
  3. 2023Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Modelscited by 12
  4. 2024Learning to Drive via Asymmetric Self-Playcited by 11
  5. 2024PLAYER*: Enhancing LLM-based Multi-Agent Communication and Interaction in Murder Mystery Gamescited by 10
  6. 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
  7. 2024More Victories, Less Cooperation: Assessing Cicero's Diplomacy Playcited by 9
  8. 2025Ad-Hoc Human-AI Coordination Challengecited by 6
  9. 2023Regularized Conventions: Equilibrium Computation as a Model of Pragmatic Reasoningcited by 4
  10. 2024Harnessing Language for Coordination: A Framework and Benchmark for LLM-Driven Multi-Agent Controlcited by 4
  11. 2025DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacycited by 4
  12. 2026Human-like autonomy emerges from self-play and a pinch of human datacited by 4
  13. 2026Scaling Self-Play for End-to-End Drivingcited by 4
  14. 2023Smooth Nash Equilibria: Algorithms and Complexitycited by 3
  15. 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposabilitycited by 3
  16. 2024Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learningcited by 3
  17. 2025Should I Trust You? Detecting Deception in Negotiations using Counterfactual RLcited by 3
  18. 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
  19. 2023Exploiting hidden structures in non-convex games for convergence to Nash equilibriumcited by 2
  20. 2024Finite-Sample Guarantees for Learning Dynamics in Zero-Sum Polymatrix Gamescited by 2
  21. 2024Truth or Deceit? A Bayesian Decoding Game Enhances Consistency and Reliabilitycited by 2
  22. 2025Measuring Fine-Grained Negotiation Tactics of Humans and LLMs in Diplomacycited by 2
  23. 2026ALIGN: Aligned Delegation with Performance Guarantees for Multi-Agent LLM Reasoningcited by 2
  24. 2022Towards automating Codenames spymasters with deep reinforcement learningcited by 1
  25. 2025Online Competitive Information Gathering for Partially Observable Trajectory Gamescited by 1
  26. 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
  27. 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Gamescited by 1
  28. 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimizationcited by 0
  29. 2024Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Gamescited by 0
  30. 2024Enhancing Reinforcement Learning Through Guided Searchcited by 0
  31. 2024Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Gamescited by 0
  32. 2025TestAgent: An Adaptive and Intelligent Expert for Human Assessmentcited by 0
  33. 2026Deep Incentive Design with Differentiable Equilibrium Blockscited by 0
  34. 2026Learning to Play Blackjack: A Curriculum Learning Perspectivecited by 0
  35. 2026A Measure-Theoretic Finite-Sample Theory for Adaptive-Data Fitted Q-Iterationcited by 0