mlsanityData to 14 Oct 2026

Towards automating Codenames spymasters with deep reinforcement learning

arXiv 2212.14104 ↗First posted 28 Dec 2022cs.CL cs.AI cs.LGcited by 1

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Abstract (arXiv)

Although most reinforcement learning research has centered on competitive games, little work has been done on applying it to co-operative multiplayer games or text-based games. Codenames is a board game that involves both asymmetric co-operation and natural language processing, which makes it an excellent candidate for advancing RL research. To my knowledge, this work is the first to formulate Codenames as a Markov Decision Process and apply some well-known reinforcement learning algorithms such as SAC, PPO, and A2C to the environment. Although none of the above algorithms converge for the Codenames environment, neither do they converge for a simplified environment called ClickPixel, except when the board size is small.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 20 of its 41 references that are in the map. First posted on arXiv 28 Dec 2022.

Builds on

20 of 41 references.

References · 20

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8 more
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Citing papers per year: 2026: 1.

1 paper.