mlsanityData to 7 Oct 2026

More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play

arXiv 2406.04643 ↗First posted 7 Jun 2024cs.CLcited by 9

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Abstract (arXiv)

The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 28 of its 61 references that are in the map. First posted on arXiv 7 Jun 2024.

Builds on

28 of 61 references.

References · 28

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16 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 6; 2026: 1.

9 papers.