mlsanityData to 14 Oct 2026

Smooth Nash Equilibria: Algorithms and Complexity

arXiv 2309.12226 ↗First posted 21 Sep 2023cs.GT cs.DS cs.LGcited by 3

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Abstract (arXiv)

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called σ-smooth Nash equilibrium, for a smoothness parameter σ. In a σ-smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a σ-smooth strategy, which is a distribution that does not put too much mass (as parametrized by σ) on any fixed action. We distinguish two variants of σ-smooth Nash equilibria: strong σ-smooth Nash equilibria, in which players are required to play σ-smooth strategies under equilibrium play, and weak σ-smooth Nash equilibria, where there is no such requirement. We show that both weak and strong σ-smooth Nash equilibria have superior computational properties to Nash equilibria: when σ as well as an approximation parameter ε and the number of players are all constants, there is a constant-time randomized algorithm to find a weak ε-approximate σ-smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong ε-approximate σ-smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing ε-approximate Nash equilibria, which cannot run in faster than quasipolynomial-time. We complement our upper bounds by showing that when either σ or ε is an inverse polynomial, finding a weak ε-approximate σ-smooth Nash equilibria becomes computationally intractable.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 25 of its 74 references that are in the map. First posted on arXiv 21 Sep 2023.

Builds on

25 of 74 references.

References · 25

  1. 2014Convex Optimization: Algorithms and Complexitycited by 575
  2. 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
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  5. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
  6. 2021Smoothed Analysis with Adaptive Adversariescited by 57
  7. 2022Smoothed Online Learning is as Easy as Statistical Learningcited by 52
  8. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  9. 2022Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planningcited by 48
  10. 2020Smoothed Analysis of Online and Differentially Private Learningcited by 47
  11. 2022Strategizing against Learners in Bayesian Gamescited by 34
  12. 2016Settling the complexity of computing approximate two-player Nash equilibriacited by 31
13 more
  1. 2022Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Gamescited by 19
  2. 2014Inapproximability of Nash Equilibriumcited by 17
  3. 2023The Sample Complexity of Approximate Rejection Sampling with Applications to Smoothed Online Learningcited by 13
  4. 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solverscited by 10
  5. 2023Smoothed Online Learning for Prediction in Piecewise Affine Systemscited by 9
  6. 2013Learning Equilibria of Games via Payoff Queriescited by 8
  7. 2023Smoothed Analysis of Sequential Probability Assignmentcited by 7
  8. 2018Near-Optimal Communication Lower Bounds for Approximate Nash Equilibriacited by 6
  9. 2013On the Communication Complexity of Approximate Nash Equilibriacited by 5
  10. 2023Oracle-Efficient Smoothed Online Learning for Piecewise Continuous Decision Makingcited by 5
  11. 2013Finding Approximate Nash Equilibria of Bimatrix Games via Payoff Queriescited by 4
  12. 2020Smoothed Complexity of 2-player Nash Equilibriacited by 4
  13. 2013Empirical Distribution of Equilibrium Play and Its Testing Applicationcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.