mlsanityData to 14 Oct 2026

Exploiting hidden structures in non-convex games for convergence to Nash equilibrium

arXiv 2312.16609 ↗First posted 27 Dec 2023cs.GT cs.LGcited by 3

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Abstract (arXiv)

A wide array of modern machine learning applications - from adversarial models to multi-agent reinforcement learning - can be formulated as non-cooperative games whose Nash equilibria represent the system's desired operational states. Despite having a highly non-convex loss landscape, many cases of interest possess a latent convex structure that could potentially be leveraged to yield convergence to equilibrium. Driven by this observation, our paper proposes a flexible first-order method that successfully exploits such "hidden structures" and achieves convergence under minimal assumptions for the transformation connecting the players' control variables to the game's latent, convex-structured layer. The proposed method - which we call preconditioned hidden gradient descent (PHGD) - hinges on a judiciously chosen gradient preconditioning scheme related to natural gradient methods. Importantly, we make no separability assumptions for the game's hidden structure, and we provide explicit convergence rate guarantees for both deterministic and stochastic environments.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 18 of its 48 references that are in the map. First posted on arXiv 27 Dec 2023.

Builds on

18 of 48 references.

References · 18

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  2. 2017Robust Adversarial Reinforcement Learningcited by 451
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6 more
  1. 2018Multi-agent online learning in time-varying gamescited by 17
  2. 2020On the Impossibility of Global Convergence in Multi-Loss Optimizationcited by 16
  3. 2019Poincar'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Gamescited by 15
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 0; 2026: 1.

3 papers.