mlsanityData to 7 Oct 2026

Learning to Play No-Press Diplomacy with Best Response Policy Iteration

arXiv 2006.04635 ↗First posted 8 Jun 2020cs.LG cs.AI cs.GTcited by 25

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Abstract (arXiv)

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are many-agent, and agent interactions are complex mixtures of common-interest and competitive aspects. We consider Diplomacy, a 7-player board game designed to accentuate dilemmas resulting from many-agent interactions. It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms. We propose a simple yet effective approximate best response operator, designed to handle large combinatorial action spaces and simultaneous moves. We also introduce a family of policy iteration methods that approximate fictitious play. With these methods, we successfully apply RL to Diplomacy: we show that our agents convincingly outperform the previous state-of-the-art, and game theoretic equilibrium analysis shows that the new process yields consistent improvements.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Jun 2020.

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Citing papers per year: 2021: 8; 2022: 7; 2023: 2; 2024: 5; 2025: 3.

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  1. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  2. 2022Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planningcited by 47
  3. 2023Welfare Diplomacy: Benchmarking Language Model Cooperationcited by 43
  4. 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
  5. 2021No-Press Diplomacy from Scratchcited by 31
  6. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  7. 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
  8. 2021Towards Deeper Deep Reinforcement Learning with Spectral Normalizationcited by 19
  9. 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
  10. 2024More Victories, Less Cooperation: Assessing Cicero's Diplomacy Playcited by 9
  11. 2023Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategiescited by 8
  12. 2021Normative Disagreement as a Challenge for Cooperative AIcited by 7
13 more
  1. 2022Dynamic Collaborative Multi-Agent Reinforcement Learning Communication for Autonomous Drone Reforestationcited by 4
  2. 2024Explaining Decisions of Agents in Mixed-Motive Gamescited by 4
  3. 2025DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacycited by 4
  4. 2021Preference Communication in Multi-Objective Normal-Form Gamescited by 3
  5. 2022Collaborative Auto-Curricula Multi-Agent Reinforcement Learning with Graph Neural Network Communication Layer for Open-ended Wildfire-Management Resource Distributioncited by 3
  6. 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
  7. 2024Personalized Help for Optimizing Low-Skilled Users' Strategycited by 3
  8. 2025Should I Trust You? Detecting Deception in Negotiations using Counterfactual RLcited by 3
  9. 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
  10. 2024Understanding Iterative Combinatorial Auction Designs via Multi-Agent Reinforcement Learningcited by 2
  11. 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
  12. 2022Cooperative Artificial Intelligencecited by 0
  13. 2022Classifying Ambiguous Identities in Hidden-Role Stochastic Games with Multi-Agent Reinforcement Learningcited by 0