mlsanityData to 7 Oct 2026

"Where am I?" Scene Retrieval with Language

arXiv 2404.14565 ↗First posted 22 Apr 2024cs.CVcited by 15

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Abstract (arXiv)

Natural language interfaces to embodied AI are becoming more ubiquitous in our daily lives. This opens up further opportunities for language-based interaction with embodied agents, such as a user verbally instructing an agent to execute some task in a specific location. For example, "put the bowls back in the cupboard next to the fridge" or "meet me at the intersection under the red sign." As such, we need methods that interface between natural language and map representations of the environment. To this end, we explore the question of whether we can use an open-set natural language query to identify a scene represented by a 3D scene graph. We define this task as "language-based scene-retrieval" and it is closely related to "coarse-localization," but we are instead searching for a match from a collection of disjoint scenes and not necessarily a large-scale continuous map. We present Text2SceneGraphMatcher, a "scene-retrieval" pipeline that learns joint embeddings between text descriptions and scene graphs to determine if they are a match. The code, trained models, and datasets will be made public.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 53 of its 82 references that are in the map. First posted on arXiv 22 Apr 2024.

Builds on

53 of 82 references.

References · 53

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38 more
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Citing papers per year: 2024: 2; 2025: 7; 2026: 6.

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