Multiview Scene Graph
Not on the map. Why?
Abstract (arXiv)
A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction, 3D bounding boxes in object detection, or voxel grids in occupancy prediction, or topological, such as pose graphs with loop closures in SLAM or visibility graphs in SfM. In this work, we propose to build Multiview Scene Graphs (MSG) from unposed images, representing a scene topologically with interconnected place and object nodes. The task of building MSG is challenging for existing representation learning methods since it needs to jointly address both visual place recognition, object detection, and object association from images with limited fields of view and potentially large viewpoint changes. To evaluate any method tackling this task, we developed an MSG dataset and annotation based on a public 3D dataset. We also propose an evaluation metric based on the intersection-over-union score of MSG edges. Moreover, we develop a novel baseline method built on mainstream pretrained vision models, combining visual place recognition and object association into one Transformer decoder architecture. Experiments demonstrate that our method has superior performance compared to existing relevant baselines.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). Builds on 58 of its 74 references that are in the map. First posted on arXiv 15 Oct 2024.
Builds on
58 of 74 references.
References · 58
- 2015Deep Residual Learning for Image Recognitioncited by 51,950
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,588
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,043
- 2023GPT-4 Technical Reportcited by 18,278
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,009
- 2023Segment Anythingcited by 8,195
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,857
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,492
- 2020End-to-End Object Detection with Transformerscited by 7,396
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,364
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,915
- 2022A ConvNet for the 2020scited by 3,563
38 more
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,299
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,539
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,439
- 2019Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regressioncited by 1,362
- 2016Understanding intermediate layers using linear classifier probescited by 1,313
- 2021VICReg: Variance-Invariance-Covariance Regularization for Self-Supervised Learningcited by 1,033
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 984
- 2015NetVLAD: CNN architecture for weakly supervised place recognitioncited by 935
- 2016Performance Measures and a Data Set for Multi-Target, Multi-Camera Trackingcited by 687
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 676
- 2017Scene Graph Generation by Iterative Message Passingcited by 462
- 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 445
- 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 437
- 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
- 2018Semi-parametric Topological Memory for Navigationcited by 204
- 2023Tracking Anything with Decoupled Video Segmentationcited by 197
- 2020Neural Topological SLAM for Visual Navigationcited by 193
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 176
- 2024Probing the 3D Awareness of Visual Foundation Modelscited by 176
- 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 160
- 2023MixVPR: Feature Mixing for Visual Place Recognitioncited by 160
- 2023AnyLoc: Towards Universal Visual Place Recognitioncited by 160
- 2023Optimal Transport Aggregation for Visual Place Recognitioncited by 151
- 2022MOTRv2: Bootstrapping End-to-End Multi-Object Tracking by Pretrained Object Detectorscited by 148
- 2020VPR-Bench: An Open-Source Visual Place Recognition Evaluation Framework with Quantifiable Viewpoint and Appearance Changecited by 101
- 2023Referring Multi-Object Trackingcited by 92
- 2022Deep Visual Geo-localization Benchmarkcited by 83
- 2022LVOS: A Benchmark for Long-term Video Object Segmentationcited by 77
- 2023MotionTrack: Learning Robust Short-term and Long-term Motions for Multi-Object Trackingcited by 64
- 2021Do Different Tracking Tasks Require Different Appearance Models?cited by 62
- 2022Topological Semantic Graph Memory for Image-Goal Navigationcited by 43
- 2022Continuous Scene Representations for Embodied AIcited by 39
- 2023Incremental 3D Semantic Scene Graph Prediction from RGB Sequencescited by 39
- 2022Look Before You Match: Instance Understanding Matters in Video Object Segmentationcited by 33
- 2021In Defense of Scene Graphs for Image Captioningcited by 31
- 2024Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondencescited by 26
- 2024RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigationcited by 25
50 most cited of 58 All 58 (JSON)
Built on by
Citing papers per year: 2025: 5; 2026: 4.
9 papers.
- 2025Towards Comprehensive Scene Understanding: Integrating First and Third-Person Views for LVLMscited by 6
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
- 2025Co-VisiON: Co-Visibility ReasONing on Sparse Image Sets of Indoor Scenescited by 2
- 2026MosaicThinker: On-Device Visual Spatial Reasoning for Embodied AI via Iterative Construction of Space Representationcited by 2
- 2025CoPa-SG: Dense Scene Graphs with Parametric and Proto-Relationscited by 1
- 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environmentscited by 1
- 2026RL-RIG: A Generative Spatial Reasoner via Intrinsic Reflectioncited by 0
- 2026PlanaReLoc: Camera Relocalization in 3D Planar Primitives via Region-Based Structure Matchingcited by 0
- 2026HSG: Hyperbolic Scene Graphcited by 0
- 2026HSG: Hyperbolic Scene Graph19 Apr 2026
- 2026PlanaReLoc: Camera Relocalization in 3D Planar Primitives via Region-Based Structure Matching21 Mar 2026
- 2026RL-RIG: A Generative Spatial Reasoner via Intrinsic Reflection23 Feb 2026
- 2026MosaicThinker: On-Device Visual Spatial Reasoning for Embodied AI via Iterative Construction of Space Representation6 Feb 2026
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI25 Nov 2025
- 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environments23 Aug 2025
- 2025CoPa-SG: Dense Scene Graphs with Parametric and Proto-Relations26 Jun 2025
- 2025Co-VisiON: Co-Visibility ReasONing on Sparse Image Sets of Indoor Scenes20 Jun 2025
- 2025Towards Comprehensive Scene Understanding: Integrating First and Third-Person Views for LVLMs28 May 2025