A Survey of Text Games for Reinforcement Learning informed by Natural Language
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Abstract (arXiv)
Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one such problem type that offer a set of partially observable environments where natural language is required as part of the reinforcement learning solutions. Therefore, this survey's aim is to assist in the development of new Text Game problem settings and solutions for Reinforcement Learning informed by natural language. Specifically, this survey summarises: 1) the challenges introduced in Text Game Reinforcement Learning problems, 2) the generation tools for evaluating Text Games and the subsequent environments generated and, 3) the agent architectures currently applied are compared to provide a systematic review of benchmark methodologies and opportunities for future researchers.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 41 of its 53 references that are in the map. First posted on arXiv 20 Sep 2021.
Builds on
41 of 53 references.
References · 41
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29 more
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Citing papers per year: 2022: 3; 2023: 3; 2024: 1; 2025: 6; 2026: 1.
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- 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
- 2023Introspective Tips: Large Language Model for In-Context Decision Makingcited by 28
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
- 2025TALES: Text Adventure Learning Environment Suitecited by 9
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2025Digital Player: Evaluating Large Language Models based Human-like Agent in Gamescited by 6
- 2025A Generalist Hanabi Agentcited by 5
- 2024A Survey on Complex Tasks for Goal-Directed Interactive Agentscited by 2
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agentscited by 2
- 2026Utilizing and Calibrating Hindsight Process Rewards via Reinforcement with Mutual Information Self-Evaluation13 Apr 2026
- 2025elsciRL: Integrating Language Solutions into Reinforcement Learning Problem Settings11 Jul 2025
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents23 Apr 2025
- 2025TALES: Text Adventure Learning Environment Suite19 Apr 2025
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agents4 Apr 2025
- 2025A Generalist Hanabi Agent17 Mar 2025
- 2025Digital Player: Evaluating Large Language Models based Human-like Agent in Games28 Feb 2025
- 2024A Survey on Complex Tasks for Goal-Directed Interactive Agents27 Sep 2024
- 2023AgentBench: Evaluating LLMs as Agents7 Aug 2023
- 2023Introspective Tips: Large Language Model for In-Context Decision Making19 May 2023
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2022Behavior Cloned Transformers are Neurosymbolic Reasoners13 Oct 2022
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
- 2025Digital Player: Evaluating Large Language Models based Human-like Agent in Gamescited by 6
- 2024A Survey on Complex Tasks for Goal-Directed Interactive Agentscited by 2
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agentscited by 2
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents23 Apr 2025
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agents4 Apr 2025
- 2025Digital Player: Evaluating Large Language Models based Human-like Agent in Games28 Feb 2025
- 2024A Survey on Complex Tasks for Goal-Directed Interactive Agents27 Sep 2024
- 2023AgentBench: Evaluating LLMs as Agents7 Aug 2023
- 2023Introspective Tips: Large Language Model for In-Context Decision Makingcited by 28
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
- 2025TALES: Text Adventure Learning Environment Suitecited by 9
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2025A Generalist Hanabi Agentcited by 5
- 2026Utilizing and Calibrating Hindsight Process Rewards via Reinforcement with Mutual Information Self-Evaluationcited by 1
- 2025elsciRL: Integrating Language Solutions into Reinforcement Learning Problem Settingscited by 0
- 2026Utilizing and Calibrating Hindsight Process Rewards via Reinforcement with Mutual Information Self-Evaluation13 Apr 2026
- 2025elsciRL: Integrating Language Solutions into Reinforcement Learning Problem Settings11 Jul 2025
- 2025TALES: Text Adventure Learning Environment Suite19 Apr 2025
- 2025A Generalist Hanabi Agent17 Mar 2025
- 2023Introspective Tips: Large Language Model for In-Context Decision Making19 May 2023
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2022Behavior Cloned Transformers are Neurosymbolic Reasoners13 Oct 2022
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022