Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction
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Abstract (arXiv)
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback. In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone. Our design recognizes and takes advantage of the structural characteristics of text-based games. We first propose a contextualisation mechanism, based on accumulated reward, which simplifies the learning problem and mitigates partial observability. We then study different methods that rely on the notion that most actions are ineffectual in any given situation, following Zahavy et al.'s idea of an admissible action. We evaluate these techniques in a series of text-based games of increasing difficulty based on the TextWorld framework, as well as the iconic game Zork. Empirically, we find that these techniques improve the performance of a baseline deep reinforcement learning agent applied to text-based games.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Nov 2019.
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Citing papers per year: 2021: 5; 2022: 6; 2023: 1; 2024: 0; 2025: 2.
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- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Catastrophic Interference in Reinforcement Learning: A Solution Based on Context Division and Knowledge Distillationcited by 15
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2022Learning to Follow Instructions in Text-Based Gamescited by 12
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2022Interactive Machine Learning: A State of the Art Reviewcited by 6
- 2025A Generalist Hanabi Agentcited by 5
- 2021Actionable Entities Recognition Benchmark for Interactive Fictioncited by 2
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
- 2025Where to Intervene: Action Selection in Deep Reinforcement Learning5 Jul 2025
- 2025A Generalist Hanabi Agent17 Mar 2025
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2022Learning to Follow Instructions in Text-Based Games8 Nov 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022Interactive Machine Learning: A State of the Art Review13 Jul 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Games20 Mar 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Actionable Entities Recognition Benchmark for Interactive Fiction28 Sep 2021
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2025A Generalist Hanabi Agentcited by 5
- 2025Where to Intervene: Action Selection in Deep Reinforcement Learningcited by 0
- 2025Where to Intervene: Action Selection in Deep Reinforcement Learning5 Jul 2025
- 2025A Generalist Hanabi Agent17 Mar 2025
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2022Learning to Follow Instructions in Text-Based Gamescited by 12
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2022Interactive Machine Learning: A State of the Art Reviewcited by 6
- 2021Actionable Entities Recognition Benchmark for Interactive Fictioncited by 2
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2022Learning to Follow Instructions in Text-Based Games8 Nov 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022Interactive Machine Learning: A State of the Art Review13 Jul 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Games20 Mar 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Actionable Entities Recognition Benchmark for Interactive Fiction28 Sep 2021
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021