mlsanityData to 7 Oct 2026

TextWorldExpress: Simulating Text Games at One Million Steps Per Second

arXiv 2208.01174 ↗First posted 1 Aug 2022cs.CL cs.AIcited by 12

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Abstract (arXiv)

Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TextWorldExpress, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 31 of its 40 references that are in the map. First posted on arXiv 1 Aug 2022.

Builds on

31 of 40 references.

References · 31

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  2. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
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19 more
  1. 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
  2. 2020Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Explorationcited by 68
  3. 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
  4. 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
  5. 2022Improving Intrinsic Exploration with Language Abstractionscited by 49
  6. 2020Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselinescited by 37
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  8. 2020How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worldscited by 35
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  11. 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
  12. 2021Megaverse: Simulating Embodied Agents at One Million Experiences per Secondcited by 19
  13. 2020Exploration Based Language Learning for Text-Based Gamescited by 18
  14. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  15. 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
  16. 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
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  18. 2018Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Textcited by 6
  19. 2021LOA: Logical Optimal Actions for Text-based Interaction Gamescited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 2; 2024: 3; 2025: 2; 2026: 4.

12 papers.