TextWorldExpress: Simulating Text Games at One Million Steps Per Second
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Abstract (arXiv)
Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TextWorldExpress, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 31 of its 40 references that are in the map. First posted on arXiv 1 Aug 2022.
Builds on
31 of 40 references.
References · 31
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- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
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19 more
- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
- 2020Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Explorationcited by 68
- 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
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- 2020Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselinescited by 37
- 2018Counting to Explore and Generalize in Text-based Gamescited by 36
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- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logiccited by 30
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- 2021Megaverse: Simulating Embodied Agents at One Million Experiences per Secondcited by 19
- 2020Exploration Based Language Learning for Text-Based Gamescited by 18
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- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
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Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 3; 2025: 2; 2026: 4.
12 papers.
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 84
- 2024PDDLEGO: Iterative Planning in Textual Environmentscited by 14
- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
- 2025TALES: Text Adventure Learning Environment Suitecited by 9
- 2026Same Signal, Opposite Meaning: Direction-Informed Adaptive Learning for LLM Agentscited by 4
- 2024DAVIS: Planning Agent with Knowledge Graph-Powered Inner Monologuecited by 3
- 2025Language Model as Planner and Formalizer under Constraintscited by 3
- 2023Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Gamescited by 1
- 2024Structured Event Reasoning with Large Language Modelscited by 0
- 2026DORA Explorer: Improving the Exploration Ability of LLMs Without Trainingcited by 0
- 2026From Agent Failures to Text Policies: What Works and What Breakscited by 0
- 2026Leveraging Trajectory Graphs for Pre-Execution Error Diagnosis in Agentic LLM Systemscited by 0
- 2026Leveraging Trajectory Graphs for Pre-Execution Error Diagnosis in Agentic LLM Systems29 Jul 2026
- 2026From Agent Failures to Text Policies: What Works and What Breaks22 Jul 2026
- 2026Same Signal, Opposite Meaning: Direction-Informed Adaptive Learning for LLM Agents7 May 2026
- 2026DORA Explorer: Improving the Exploration Ability of LLMs Without Training19 Apr 2026
- 2025Language Model as Planner and Formalizer under Constraints7 Oct 2025
- 2025TALES: Text Adventure Learning Environment Suite19 Apr 2025
- 2024DAVIS: Planning Agent with Knowledge Graph-Powered Inner Monologue11 Oct 2024
- 2024Structured Event Reasoning with Large Language Models28 Aug 2024
- 2024PDDLEGO: Iterative Planning in Textual Environments30 May 2024
- 2023Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Games7 Dec 2023
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models30 Nov 2023
- 2022Behavior Cloned Transformers are Neurosymbolic Reasoners13 Oct 2022