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LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games

arXiv 1909.01646 ↗First posted 4 Sep 2019cs.LG cs.AI stat.MLcited by 17

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Abstract (arXiv)

While Reinforcement Learning (RL) approaches lead to significant achievements in a variety of areas in recent history, natural language tasks remained mostly unaffected, due to the compositional and combinatorial nature that makes them notoriously hard to optimize. With the emerging field of Text-Based Games (TBGs), researchers try to bridge this gap. Inspired by the success of RL algorithms on Atari games, the idea is to develop new methods in a restricted game world and then gradually move to more complex environments. Previous work in the area of TBGs has mainly focused on solving individual games. We, however, consider the task of designing an agent that not just succeeds in a single game, but performs well across a whole family of games, sharing the same theme. In this work, we present our deep RL agent--LeDeepChef--that shows generalization capabilities to never-before-seen games of the same family with different environments and task descriptions. The agent participated in Microsoft Research's "First TextWorld Problems: A Language and Reinforcement Learning Challenge" and outperformed all but one competitor on the final test set. The games from the challenge all share the same theme, namely cooking in a modern house environment, but differ significantly in the arrangement of the rooms, the presented objects, and the specific goal (recipe to cook). To build an agent that achieves high scores across a whole family of games, we use an actor-critic framework and prune the action-space by using ideas from hierarchical reinforcement learning and a specialized module trained on a recipe database.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Sep 2019.

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Citing papers per year: 2021: 9; 2022: 3; 2023: 3; 2024: 1; 2025: 0; 2026: 1.

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  1. 2021Neuro-Symbolic Reinforcement Learning with First-Order Logiccited by 30
  2. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  3. 2021Towards Socially Intelligent Agents with Mental State Transition and Human Utilitycited by 14
  4. 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Priorcited by 14
  5. 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
  6. 2021How to Query Language Models?cited by 11
  7. 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
  8. 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
  9. 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learningcited by 8
  10. 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
  11. 2021Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agentscited by 4
  12. 2023Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learningcited by 4
5 more
  1. 2024EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learningcited by 3
  2. 2023ScriptWorld: Text Based Environment For Learning Procedural Knowledgecited by 2
  3. 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
  4. 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
  5. 2026Decision-Sufficient State Representations: Measuring and Reducing Write-Time Regretcited by 1