Monte Carlo Planning with Large Language Model for Text-Based Game Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably time-consuming due to extensive iterations. Additionally, these algorithms perform uncertainty-driven exploration but lack language understanding and reasoning abilities. In this paper, we introduce the Monte Carlo planning with Dynamic Memory-guided Large language model (MC-DML) algorithm. MC-DML leverages the language understanding and reasoning capabilities of Large Language Models (LLMs) alongside the exploratory advantages of tree search algorithms. Specifically, we enhance LLMs with in-trial and cross-trial memory mechanisms, enabling them to learn from past experiences and dynamically adjust action evaluations during planning. We conduct experiments on a series of text-based games from the Jericho benchmark. Our results demonstrate that the MC-DML algorithm significantly enhances performance across various games at the initial planning phase, outperforming strong contemporary methods that require multiple iterations. This demonstrates the effectiveness of our algorithm, paving the way for more efficient language-grounded planning in complex environments.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 34 of its 55 references that are in the map. First posted on arXiv 23 Apr 2025.
Builds on
34 of 55 references.
Closest ancestors · 3
Same direction, newest first
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- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
- 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
Other references · 31
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- 2019Interactive Fiction Games: A Colossal Adventurecited by 168
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
- 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
- 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
- 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
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- 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
- 2023Everything of Thoughts: Defying the Law of Penrose Triangle for Thought Generationcited by 74
- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 71
- 2024Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Taskscited by 52
- 2020Learning Dynamic Belief Graphs to Generalize on Text-Based Gamescited by 49
- 2014Learning to Win by Reading Manuals in a Monte-Carlo Frameworkcited by 39
- 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
- 2024Large Language Models Are Neurosymbolic Reasonerscited by 31
- 2020Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learningcited by 27
- 2020Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Gamescited by 22
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2020Playing Text-Based Games with Common Sensecited by 21
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2024How Can LLM Guide RL? A Value-Based Approachcited by 13
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learningcited by 8
- 2021Simplified Belief-Dependent Reward MCTS Planning with Guaranteed Tree Consistencycited by 6
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