Exploration Based Language Learning for Text-Based Games
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Abstract (arXiv)
This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and expect the player to interact with the game using text. These games are of interest as they can be seen as a testbed for language understanding, problem-solving, and language generation by artificial agents. Moreover, they provide a learning environment in which these skills can be acquired through interactions with an environment rather than using fixed corpora. One aspect that makes these games particularly challenging for learning agents is the combinatorially large action space. Existing methods for solving text-based games are limited to games that are either very simple or have an action space restricted to a predetermined set of admissible actions. In this work, we propose to use the exploration approach of Go-Explore for solving text-based games. More specifically, in an initial exploration phase, we first extract trajectories with high rewards, after which we train a policy to solve the game by imitating these trajectories. Our experiments show that this approach outperforms existing solutions in solving text-based games, and it is more sample efficient in terms of the number of interactions with the environment. Moreover, we show that the learned policy can generalize better than existing solutions to unseen games without using any restriction on the action space.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Jan 2020.
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Citing papers per year: 2021: 5; 2022: 5; 2023: 4; 2024: 3; 2025: 1.
18 papers.
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- 2024Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Modelscited by 32
- 2023Augmenting Autotelic Agents with Large Language Modelscited by 29
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2024PDDLEGO: Iterative Planning in Textual Environmentscited by 14
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
- 2024Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrationscited by 12
- 2023Knowledge-enhanced Agents for Interactive Text Gamescited by 10
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2021Go-Blend behavior and affectcited by 6
6 more
- 2021Situated Language Learning via Interactive Narrativescited by 2
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
- 2025Curiosity-Driven LLM-as-a-judge for Personalized Creative Judgmentcited by 1
- 2021Taming the Beast: Learning to Control Neural Conversational Modelscited by 0
- 2022Automatic Exploration of Textual Environments with Language-Conditioned Autotelic Agentscited by 0
- 2023A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorldcited by 0
- 2025Curiosity-Driven LLM-as-a-judge for Personalized Creative Judgment1 Oct 2025
- 2024PDDLEGO: Iterative Planning in Textual Environments30 May 2024
- 2024Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models24 May 2024
- 2024Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrations22 May 2024
- 2023Augmenting Autotelic Agents with Large Language Models21 May 2023
- 2023Knowledge-enhanced Agents for Interactive Text Games8 May 2023
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2023A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld10 Feb 2023
- 2022Generative Personas That Behave and Experience Like Humans26 Aug 2022
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
- 2022Automatic Exploration of Textual Environments with Language-Conditioned Autotelic Agents8 Jul 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
6 more
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Go-Blend behavior and affect24 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021Taming the Beast: Learning to Control Neural Conversational Models24 Aug 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2021Situated Language Learning via Interactive Narratives18 Mar 2021
- 2023Augmenting Autotelic Agents with Large Language Modelscited by 29
- 2023Knowledge-enhanced Agents for Interactive Text Gamescited by 10
- 2023Augmenting Autotelic Agents with Large Language Models21 May 2023
- 2023Knowledge-enhanced Agents for Interactive Text Games8 May 2023
- 2024Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Modelscited by 32
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2024PDDLEGO: Iterative Planning in Textual Environmentscited by 14
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
- 2024Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrationscited by 12
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2021Go-Blend behavior and affectcited by 6
- 2021Situated Language Learning via Interactive Narrativescited by 2
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
12 most cited of 15 All 15 (JSON)
- 2024PDDLEGO: Iterative Planning in Textual Environments30 May 2024
- 2024Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models24 May 2024
- 2024Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrations22 May 2024
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2023A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld10 Feb 2023
- 2022Generative Personas That Behave and Experience Like Humans26 Aug 2022
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
- 2022Automatic Exploration of Textual Environments with Language-Conditioned Autotelic Agents8 Jul 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Go-Blend behavior and affect24 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
12 newest of 15 All 15 (JSON)