Multi-Stage Episodic Control for Strategic Exploration in Text Games
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Abstract (arXiv)
Text adventure games present unique challenges to reinforcement learning methods due to their combinatorially large action spaces and sparse rewards. The interplay of these two factors is particularly demanding because large action spaces require extensive exploration, while sparse rewards provide limited feedback. This work proposes to tackle the explore-vs-exploit dilemma using a multi-stage approach that explicitly disentangles these two strategies within each episode. Our algorithm, called eXploit-Then-eXplore (XTX), begins each episode using an exploitation policy that imitates a set of promising trajectories from the past, and then switches over to an exploration policy aimed at discovering novel actions that lead to unseen state spaces. This policy decomposition allows us to combine global decisions about which parts of the game space to return to with curiosity-based local exploration in that space, motivated by how a human may approach these games. Our method significantly outperforms prior approaches by 27% and 11% average normalized score over 12 games from the Jericho benchmark (Hausknecht et al., 2020) in both deterministic and stochastic settings, respectively. On the game of Zork1, in particular, XTX obtains a score of 103, more than a 2x improvement over prior methods, and pushes past several known bottlenecks in the game that have plagued previous state-of-the-art methods.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 36 of its 49 references that are in the map. First posted on arXiv 4 Jan 2022.
Builds on
36 of 49 references.
References · 36
- 2017Attention Is All You Needcited by 59,932
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2015Prioritized Experience Replaycited by 1,070
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
- 2020First return, then explorecited by 256
- 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
- 2018An Introduction to Deep Reinforcement Learningcited by 201
- 2019Interactive Fiction Games: A Colossal Adventurecited by 165
- 2018Self-Imitation Learningcited by 135
24 more
- 2018Count-Based Exploration with the Successor Representationcited by 112
- 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
- 2020PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learningcited by 91
- 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
- 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
- 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
- 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
- 2018GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithmscited by 40
- 2021On Bonus-Based Exploration Methods in the Arcade Learning Environmentcited by 37
- 2018Counting to Explore and Generalize in Text-based Gamescited by 36
- 2020Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learningcited by 27
- 2020Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Gamescited by 22
- 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
- 2019Explicit Explore-Exploit Algorithms in Continuous State Spacescited by 19
- 2020Exploration Based Language Learning for Text-Based Gamescited by 18
- 2019NAIL: A General Interactive Fiction Agentcited by 17
- 2019Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fictioncited by 14
- 2021Decoupled Exploration and Exploitation Policies for Sample-Efficient Reinforcement Learningcited by 14
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2017What can you do with a rock? Affordance extraction via word embeddingscited by 13
- 2021Emphatic Algorithms for Deep Reinforcement Learningcited by 12
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2020How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agentscited by 10
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Citing papers per year: 2022: 1; 2023: 8; 2024: 7; 2025: 4; 2026: 2.
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- 2024Personal LLM Agents: Insights and Survey about the Capability, Efficiency and Security10 Jan 2024
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- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents4 Jul 2022
- 2023Planning Goals for Explorationcited by 28
- 2023A Minimal Approach for Natural Language Action Space in Text-based Gamescited by 3
- 2023Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Gamescited by 3
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Gamescited by 3
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learningcited by 2
- 2023Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Gamescited by 1
- 2024Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learningcited by 1
- 2024On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learningcited by 0
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games18 May 2025
- 2024Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning3 Nov 2024
- 2024On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learning15 Apr 2024
- 2023Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Games7 Dec 2023
- 2023Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games13 Nov 2023
- 2023A Minimal Approach for Natural Language Action Space in Text-based Games6 May 2023
- 2023Planning Goals for Exploration23 Mar 2023
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning21 Feb 2023