Digital Player: Evaluating Large Language Models based Human-like Agent in Games
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an application-level testbed based on the open-source strategy game "Unciv", which has millions of active players, to enable researchers to build a "data flywheel" for studying human-like agents in the "digital players" task. This "Civilization"-like game features expansive decision-making spaces along with rich linguistic interactions such as diplomatic negotiations and acts of deception, posing significant challenges for LLM-based agents in terms of numerical reasoning and long-term planning. Another challenge for "digital players" is to generate human-like responses for social interaction, collaboration, and negotiation with human players. The open-source project can be found at https:/github.com/fuxiAIlab/CivAgent.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 48 of its 81 references that are in the map. First posted on arXiv 28 Feb 2025.
Builds on
48 of 81 references.
Closest ancestors · 3
Same direction, newest first
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Other references · 45
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Built on by
Citing papers per year: 2025: 4; 2026: 2.
6 papers.
- 2025AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progresscited by 77
- 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environmentscited by 23
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization Vcited by 4
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 2
- 2026CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization Vcited by 2
- 2026To Nuke or Not to Nuke: LLMs' (Missing) Ethical Reasoning and Actions in a High-Stakes Decision-Making Simulationcited by 1
- 2026To Nuke or Not to Nuke: LLMs' (Missing) Ethical Reasoning and Actions in a High-Stakes Decision-Making Simulation6 Jun 2026
- 2026CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V9 Apr 2026
- 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization V21 Dec 2025
- 2025AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress11 Nov 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments8 Mar 2025
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