mlsanityData to 7 Oct 2026

Interactive Language Learning by Question Answering

arXiv 1908.10909 ↗First posted 28 Aug 2019cs.CL cs.LGcited by 19

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Abstract (arXiv)

Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking component of comprehension. Such tasks present models with static documents that contain all necessary information, usually concentrated in a single short substring. Thus, models can achieve strong performance through simple word- and phrase-based pattern matching. We address this problem by formulating a novel text-based question answering task: Question Answering with Interactive Text (QAit). In QAit, an agent must interact with a partially observable text-based environment to gather information required to answer questions. QAit poses questions about the existence, location, and attributes of objects found in the environment. The data is built using a text-based game generator that defines the underlying dynamics of interaction with the environment. We propose and evaluate a set of baseline models for the QAit task that includes deep reinforcement learning agents. Experiments show that the task presents a major challenge for machine reading systems, while humans solve it with relative ease.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Aug 2019.

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Citing papers per year: 2021: 4; 2022: 8; 2023: 4; 2024: 2; 2025: 1.

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  1. 2022Quark: Controllable Text Generation with Reinforced Unlearningcited by 236
  2. 2022Learning to Compose Soft Prompts for Compositional Zero-Shot Learningcited by 66
  3. 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 35
  4. 2022Multimodal Knowledge Alignment with Reinforcement Learningcited by 30
  5. 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021cited by 23
  6. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  7. 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environmentcited by 15
  8. 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
  9. 2022Language and Culture Internalisation for Human-Like Autotelic AIcited by 14
  10. 2021Hey AI, Can You Solve Complex Tasks by Talking to Agents?cited by 13
  11. 2024Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrationscited by 12
  12. 2022Interactive Question Answering Systems: Literature Reviewcited by 7
7 more
  1. 2023Pseudo Outlier Exposure for Out-of-Distribution Detection using Pretrained Transformerscited by 5
  2. 2023ScriptWorld: Text Based Environment For Learning Procedural Knowledgecited by 2
  3. 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
  4. 2023A Data Source for Reasoning Embodied Agentscited by 1
  5. 2023Dont Add, dont Miss: Effective Content Preserving Generation from Pre-Selected Text Spanscited by 1
  6. 2024How to Determine the Preferred Image Distribution of a Black-Box Vision-Language Model?cited by 0
  7. 2025GenQuest: An LLM-based Text Adventure Game for Language Learnerscited by 0