Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games
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Abstract (arXiv)
We show that Reinforcement Learning (RL) methods for solving Text-Based Games (TBGs) often fail to generalize on unseen games, especially in small data regimes. To address this issue, we propose Context Relevant Episodic State Truncation (CREST) for irrelevant token removal in observation text for improved generalization. Our method first trains a base model using Q-learning, which typically overfits the training games. The base model's action token distribution is used to perform observation pruning that removes irrelevant tokens. A second bootstrapped model is then retrained on the pruned observation text. Our bootstrapped agent shows improved generalization in solving unseen TextWorld games, using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring less number of training episodes.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Sep 2020.
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Citing papers per year: 2021: 5; 2022: 0; 2023: 2.
7 papers.
- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logiccited by 30
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2021LOA: Logical Optimal Actions for Text-based Interaction Gamescited by 6
- 2021Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agentscited by 4
- 2023Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learningcited by 4
- 2023ScriptWorld: Text Based Environment For Learning Procedural Knowledgecited by 2
- 2023ScriptWorld: Text Based Environment For Learning Procedural Knowledge8 Jul 2023
- 2023Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning5 Jul 2023
- 2021LOA: Logical Optimal Actions for Text-based Interaction Games21 Oct 2021
- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logic21 Oct 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2021Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents9 Jun 2021