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Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning

arXiv 2010.02386 ↗First posted 5 Oct 2020cs.CL cs.AIcited by 27

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Abstract (arXiv)

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. Our source code is available at: https://github.com/XiaoxiaoGuo/rcdqn.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Oct 2020.

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Citing papers per year: 2021: 8; 2022: 7; 2023: 6; 2024: 3; 2025: 3.

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  1. 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
  2. 2021Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Surveycited by 130
  3. 2024A Survey on Large Language Model-Based Game Agentscited by 106
  4. 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agentscited by 100
  5. 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 84
  6. 2023Can Large Language Models Play Text Games Well? Current State-of-the-Art and Open Questionscited by 30
  7. 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
  8. 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
  9. 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Gamescited by 21
  10. 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
  11. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  12. 2022TVShowGuess: Character Comprehension in Stories as Speaker Guessingcited by 17
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  1. 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
  2. 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
  3. 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
  4. 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
  5. 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learningcited by 8
  6. 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
  7. 2024Temporal Knowledge-Graph Memory in a Partially Observable Environmentcited by 5
  8. 2023Language Decision Transformers with Exponential Tilt for Interactive Text Environmentscited by 3
  9. 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Gamescited by 3
  10. 2022Revisiting the Roles of "Text" in Text Gamescited by 2
  11. 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learningcited by 2
  12. 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Gamescited by 2
  13. 2025Dual-Scale World Models for LLM Agents Towards Hard-Exploration Problemscited by 2
  14. 2021Feudal Reinforcement Learning by Reading Manualscited by 0
  15. 2022JECC: Commonsense Reasoning Tasks Derived from Interactive Fictionscited by 0