mlsanityData to 7 Oct 2026

Am I a Baller? Basketball Performance Assessment from First-Person Videos

arXiv 1611.05365 ↗First posted 16 Nov 2016cs.CVcited by 40

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Abstract (arXiv)

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage the first-person camera to address this challenge. The spatiotemporal visual semantics provided by a first-person view allows us to reason about the camera wearer's actions while he/she is participating in an unscripted basketball game. Our method takes a player's first-person video and provides a player's performance measure that is specific to an evaluator's preference. To achieve this goal, we first use a convolutional LSTM network to detect atomic basketball events from first-person videos. Our network's ability to zoom-in to the salient regions addresses the issue of a severe camera wearer's head movement in first-person videos. The detected atomic events are then passed through the Gaussian mixtures to construct a highly non-linear visual spatiotemporal basketball assessment feature. Finally, we use this feature to learn a basketball assessment model from pairs of labeled first-person basketball videos, for which a basketball expert indicates, which of the two players is better. We demonstrate that despite not knowing the basketball evaluator's criterion, our model learns to accurately assess the players in real-world games. Furthermore, our model can also discover basketball events that contribute positively and negatively to a player's performance.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Nov 2016.

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Citing papers per year: 2021: 7; 2022: 9; 2023: 7; 2024: 7; 2025: 8; 2026: 2.

40 papers.

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  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  2. 2022FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessmentcited by 106
  3. 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
  4. 2021Group-aware Contrastive Regression for Action Quality Assessmentcited by 75
  5. 2021Towards Unified Surgical Skill Assessmentcited by 49
  6. 2021SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videoscited by 40
  7. 2024EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understandingcited by 35
  8. 2022Action Quality Assessment with Temporal Parsing Transformercited by 31
  9. 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 30
  10. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  11. 2024A Comprehensive Survey of Action Quality Assessment: Method and Benchmarkcited by 20
  12. 2024Narrative Action Evaluation with Prompt-Guided Multimodal Interactioncited by 19
28 more
  1. 2021Auto-Encoding Score Distribution Regression for Action Quality Assessmentcited by 18
  2. 2024ExpertAF: Expert Actionable Feedback from Videocited by 17
  3. 2025BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimationcited by 17
  4. 2022A Survey of Video-based Action Quality Assessmentcited by 14
  5. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  6. 2023Learning Sparse Temporal Video Mapping for Action Quality Assessment in Floor Gymnasticscited by 9
  7. 2023IRIS: Interpretable Rubric-Informed Segmentation for Action Quality Assessmentcited by 9
  8. 2024Multi-Stage Contrastive Regression for Action Quality Assessmentcited by 8
  9. 2025Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Visioncited by 8
  10. 2025ExAct: A Video-Language Benchmark for Expert Action Analysiscited by 8
  11. 2025A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directionscited by 7
  12. 2023Tracking Skiers from the Top to the Bottomcited by 6
  13. 2022P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videoscited by 5
  14. 2023CPR-Coach: Recognizing Composite Error Actions based on Single-class Trainingcited by 4
  15. 2025Learning Skill-Attributes for Transferable Assessment in Videocited by 4
  16. 2025SkillSight: Efficient First-Person Skill Assessment with Gazecited by 4
  17. 2026SportSkills: Physical Skill Learning from Sports Instructional Videoscited by 1
  18. 2021SINGA-Easy: An Easy-to-Use Framework for MultiModal Analysiscited by 0
  19. 2021VisualTextRank: Unsupervised Graph-based Content Extraction for Automating Ad Text to Image Searchcited by 0
  20. 2021Text is NOT Enough: Integrating Visual Impressions into Open-domain Dialogue Generationcited by 0
  21. 2022Discovering Personalized Semantics for Soft Attributes in Recommender Systems using Concept Activation Vectorscited by 0
  22. 2022Reinforced MOOCs Concept Recommendation in Heterogeneous Information Networkscited by 0
  23. 2022Explanation-Guided Fairness Testing through Genetic Algorithmcited by 0
  24. 2022Using Graph Neural Networks for Program Terminationcited by 0
  25. 2023Tribe or Not? Critical Inspection of Group Differences Using TribalGramcited by 0
  26. 2025Posture-Driven Action Intent Inference for Playing style and Fatigue Assessmentcited by 0
  27. 2025FineSkiing: A Fine-grained Benchmark for Skiing Action Quality Assessmentcited by 0
  28. 2026How good was my shot? Quantifying Player Skill Level in Table Tenniscited by 0