Few-shot Neural Human Performance Rendering from Sparse RGBD Videos
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Abstract (arXiv)
Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training overload. However, existing advances will be ill-posed if the input is both spatially and temporally sparse. To fill this gap, in this paper we propose a few-shot neural human rendering approach (FNHR) from only sparse RGBD inputs, which exploits the temporal and spatial redundancy to generate photo-realistic free-view output of human activities. Our FNHR is trained only on the key-frames which expand the motion manifold in the input sequences. We introduce a two-branch neural blending to combine the neural point render and classical graphics texturing pipeline, which integrates reliable observations over sparse key-frames. Furthermore, we adopt a patch-based adversarial training process to make use of the local redundancy and avoids over-fitting to the key-frames, which generates fine-detailed rendering results. Extensive experiments demonstrate the effectiveness of our approach to generate high-quality free view-point results for challenging human performances under the sparse setting.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 12 of its 25 references that are in the map. First posted on arXiv 14 Jul 2021.
Builds on
12 of 25 references.
References · 12
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2019Neural Point-Based Graphicscited by 326
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
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- 2019Textured Neural Avatarscited by 65
- 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
- 2021SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videoscited by 40
Built on by
Citing papers per year: 2021: 2; 2022: 3; 2023: 2; 2024: 0; 2025: 1.
8 papers.
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
- 2022READ: Large-Scale Neural Scene Rendering for Autonomous Drivingcited by 50
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
- 2022Artemis: Articulated Neural Pets with Appearance and Motion synthesiscited by 8
- 2023Refining 3D Human Texture Estimation from a Single Imagecited by 2
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Mapscited by 1
- 2021LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capturecited by 0
- 2025Less is More: Improving Motion Diffusion Models with Sparse Keyframescited by 0
- 2025Less is More: Improving Motion Diffusion Models with Sparse Keyframes18 Mar 2025
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps27 Nov 2023
- 2023Refining 3D Human Texture Estimation from a Single Image6 Mar 2023
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions15 Dec 2022
- 2022READ: Large-Scale Neural Scene Rendering for Autonomous Driving11 May 2022
- 2022Artemis: Articulated Neural Pets with Appearance and Motion synthesis11 Feb 2022
- 2021LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture15 Dec 2021
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions1 Aug 2021