Monte Carlo Tree Search: A Review of Recent Modifications and Applications
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Cited by 22 in LLM reasoning, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random sampling in the form of simulations and stores statistics of actions to make more educated choices in each subsequent iteration. The method has become a state-of-the-art technique for combinatorial games, however, in more complex games (e.g. those with high branching factor or real-time ones), as well as in various practical domains (e.g. transportation, scheduling or security) an efficient MCTS application often requires its problem-dependent modification or integration with other techniques. Such domain-specific modifications and hybrid approaches are the main focus of this survey. The last major MCTS survey has been published in 2012. Contributions that appeared since its release are of particular interest for this review.
Key facts. Cited by 161 papers in the map (data through 14 Oct 2026). Builds on 24 of its 255 references that are in the map. First posted on arXiv 8 Mar 2021.
Builds on
24 of 255 references.
References · 24
- 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 252
- 2017Learning to Plan Chemical Synthesescited by 179
- 2018Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithmscited by 13
- 2014Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backupscited by 11
- 2019Robust and Adaptive Planning under Model Uncertaintycited by 11
- 2018Decentralized Cooperative Planning for Automated Vehicles with Hierarchical Monte Carlo Tree Searchcited by 9
- 2020Rolling Horizon Evolutionary Algorithms for General Video Game Playingcited by 9
- 2019Action Guidance with MCTS for Deep Reinforcement Learningcited by 8
- 2020Convex Hull Monte-Carlo Tree Searchcited by 8
- 2019Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimatescited by 6
- 2017Multi-Labelled Value Networks for Computer Gocited by 5
- 2017Combining Strategic Learning and Tactical Search in Real-Time Strategy Gamescited by 4
12 more
- 2015Scaling Monte Carlo Tree Search on Intel Xeon Phicited by 3
- 2015Combining Monte-Carlo and Hyper-heuristic methods for the Multi-mode Resource-constrained Multi-project Scheduling Problemcited by 3
- 2017Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playingcited by 3
- 2019Double-oracle sampling method for Stackelberg Equilibrium approximation in general-sum extensive-form gamescited by 3
- 2020Does it matter how well I know what you're thinking? Opponent Modelling in an RTS gamecited by 3
- 2018Monte Carlo Methods for the Game Kingdominocited by 2
- 2019Monte-Carlo Tree Search for Simulation-based Strategy Analysiscited by 2
- 2020Integrating Acting, Planning and Learning in Hierarchical Operational Modelscited by 2
- 2014MTD(f), A Minimax Algorithm Faster Than NegaScoutcited by 1
- 2018Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scoponecited by 1
- 2018Monte Carlo Tree Search with Scalable Simulation Periods for Continuously Running Taskscited by 1
- 2019Anchoring Theory in Sequential Stackelberg Gamescited by 1
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Citing papers per year: 2021: 6; 2022: 9; 2023: 19; 2024: 39; 2025: 56; 2026: 32.
161 papers.
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