mlsanityData to 7 Oct 2026

Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms

arXiv 1808.04794 ↗First posted 14 Aug 2018cs.AI cs.LGcited by 13

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Abstract (arXiv)

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview our custom implementation of the MCTS that is well-suited for games with partially hidden information and random effects. We also describe experiments which we designed to quantify the performance of our Hearthstone agent's decision making. We show that even simple neural networks can be trained and successfully used for the evaluation of game states. Moreover, we demonstrate that by providing a guidance to the game state search heuristic, it is possible to substantially improve the win rate, and at the same time reduce the required computations.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Aug 2018.

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Citing papers per year: 2021: 4; 2022: 1; 2023: 4; 2024: 2; 2025: 1; 2026: 1.

13 papers.

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