mlsanityData to 14 Oct 2026

Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search

arXiv 2312.16767 ↗First posted 28 Dec 2023cs.AI cs.MAcited by 7

Not on the map. Why?

Abstract (arXiv)

Anytime multi-agent path finding (MAPF) is a promising approach to scalable path optimization in large-scale multi-agent systems. State-of-the-art anytime MAPF is based on Large Neighborhood Search (LNS), where a fast initial solution is iteratively optimized by destroying and repairing a fixed number of parts, i.e., the neighborhood, of the solution, using randomized destroy heuristics and prioritized planning. Despite their recent success in various MAPF instances, current LNS-based approaches lack exploration and flexibility due to greedy optimization with a fixed neighborhood size which can lead to low quality solutions in general. So far, these limitations have been addressed with extensive prior effort in tuning or offline machine learning beyond actual planning. In this paper, we focus on online learning in LNS and propose Bandit-based Adaptive LArge Neighborhood search Combined with Exploration (BALANCE). BALANCE uses a bi-level multi-armed bandit scheme to adapt the selection of destroy heuristics and neighborhood sizes on the fly during search. We evaluate BALANCE on multiple maps from the MAPF benchmark set and empirically demonstrate cost improvements of at least 50% compared to state-of-the-art anytime MAPF in large-scale scenarios. We find that Thompson Sampling performs particularly well compared to alternative multi-armed bandit algorithms.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 8 of its 30 references that are in the map. First posted on arXiv 28 Dec 2023.

Builds on

8 of 30 references.

References · 8

  1. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 303
  2. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 199
  3. 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
  4. 2018PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learningcited by 90
  5. 2019Adapting Behaviour for Learning Progresscited by 11
  6. 2023Online Learning for Scheduling MIP Heuristicscited by 6
  7. 2019Memory Bounded Open-Loop Planning in Large POMDPs using Thompson Samplingcited by 2
  8. 2019Adaptive Thompson Sampling Stacks for Memory Bounded Open-Loop Planningcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 1; 2026: 2.

7 papers.