Multi-Labelled Value Networks for Computer Go
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Abstract (arXiv)
This paper proposes a new approach to a novel value network architecture for the game Go, called a multi-labelled (ML) value network. In the ML value network, different values (win rates) are trained simultaneously for different settings of komi, a compensation given to balance the initiative of playing first. The ML value network has three advantages, (a) it outputs values for different komi, (b) it supports dynamic komi, and (c) it lowers the mean squared error (MSE). This paper also proposes a new dynamic komi method to improve game-playing strength. This paper also performs experiments to demonstrate the merits of the architecture. First, the MSE of the ML value network is generally lower than the value network alone. Second, the program based on the ML value network wins by a rate of 67.6% against the program based on the value network alone. Third, the program with the proposed dynamic komi method significantly improves the playing strength over the baseline that does not use dynamic komi, especially for handicap games. To our knowledge, up to date, no handicap games have been played openly by programs using value networks. This paper provides these programs with a useful approach to playing handicap games.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 May 2017.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 1; 2025: 1.
5 papers.
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
- 2021A Novel Approach to Solving Goal-Achieving Problems for Board Gamescited by 7
- 2023Vision Transformers for Computer Gocited by 2
- 2024Bridging Local and Global Knowledge via Transformer in Board Gamescited by 0
- 2025A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solverscited by 0
- 2025A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers23 Dec 2025
- 2024Bridging Local and Global Knowledge via Transformer in Board Games7 Oct 2024
- 2023Vision Transformers for Computer Go22 Sep 2023
- 2021A Novel Approach to Solving Goal-Achieving Problems for Board Games5 Dec 2021
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applications8 Mar 2021