mlsanityData to 14 Oct 2026

Highway Graph to Accelerate Reinforcement Learning

arXiv 2405.11727 ↗First posted 20 May 2024cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Reinforcement Learning (RL) algorithms often struggle with low training efficiency. A common approach to address this challenge is integrating model-based planning algorithms, such as Monte Carlo Tree Search (MCTS) or Value Iteration (VI), into the environmental model. However, VI requires iterating over a large tensor which updates the value of the preceding state based on the succeeding state through value propagation, resulting in computationally intensive operations. To enhance the RL training efficiency, we propose improving the efficiency of the value learning process. In deterministic environments with discrete state and action spaces, we observe that on the sampled empirical state-transition graph, a non-branching sequence of transitions-termed a highway-can take the agent to another state without deviation through intermediate states. On these non-branching highways, the value-updating process can be streamlined into a single-step operation, eliminating the need for step-by-step updates. Building on this observation, we introduce the highway graph to model state transitions. The highway graph compresses the transition model into a compact representation, where edges can encapsulate multiple state transitions, enabling value propagation across multiple time steps in a single iteration. By integrating the highway graph into RL, the training process is significantly accelerated, particularly in the early stages of training. Experiments across four categories of environments demonstrate that our method learns significantly faster than established and state-of-the-art RL algorithms (often by a factor of 10 to 150) while maintaining equal or superior expected returns. Furthermore, a deep neural network-based agent trained using the highway graph exhibits improved generalization capabilities and reduced storage costs. Code is publicly available at https://github.com/coodest/highwayRL.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 22 of its 41 references that are in the map. First posted on arXiv 20 May 2024.

Builds on

22 of 41 references.

References · 22

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  4. 2015Prioritized Experience Replaycited by 1,099
  5. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
  6. 2019Model-Based Reinforcement Learning for Ataricited by 502
  7. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
  8. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 260
  9. 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
  10. 2016Value Iteration Networkscited by 160
  11. 2017Neural Episodic Controlcited by 151
  12. 2016Model-Free Episodic Controlcited by 102
10 more
  1. 2023Stochastic Policy Gradient Methods: Improved Sample Complexity for Fisher-non-degenerate Policiescited by 58
  2. 2018Episodic Memory Deep Q-Networkscited by 42
  3. 2021Return-Based Contrastive Representation Learning for Reinforcement Learningcited by 36
  4. 2023Conditional Mutual Information for Disentangled Representations in Reinforcement Learningcited by 27
  5. 2021Generalizable Episodic Memory for Deep Reinforcement Learningcited by 23
  6. 2022Temporal Disentanglement of Representations for Improved Generalisation in Reinforcement Learningcited by 19
  7. 2022Reinforcement Learning with Automated Auxiliary Loss Searchcited by 13
  8. 2023Correcting discount-factor mismatch in on-policy policy gradient methodscited by 9
  9. 2022Multi-Horizon Representations with Hierarchical Forward Models for Reinforcement Learningcited by 7
  10. 2023Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environmentscited by 1

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  1. 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
  2. 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learning
  3. 2025State Combinatorial Generalization In Decision Making With Conditional Diffusion Models
  4. 2024Scaling Team Coordination on Graphs with Reinforcement Learning
  5. 2026RLGT: A reinforcement learning framework for extremal graph theory
  6. 2024Highway Reinforcement Learning
  7. 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs
  8. 2026Projecting Latent RL Actions: Towards Generalizable and Scalable Graph Combinatorial Optimization