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Monte Carlo Permutation Search

arXiv 2510.06381 ↗First posted 7 Oct 2025cs.LG cs.AIcited by 0

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Abstract (arXiv)

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing power available before play is not substantial, such as in General Game Playing. The principle of MCPS is to include in the exploration term of a node the statistics on all the playouts that contain all the moves on the path from the root to the node. We test MCPS on a variety of games: Hex, Go, AtariGo, NoGo and a Wargame. MCPS almost always outperforms GRAVE. We also provide a mathematical derivation of the formulas used for weighting the three sources of statistics. These formulas are an improvement on the GRAVE formula since they no longer use the bias hyperparameter of GRAVE.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 37 references that are in the map. First posted on arXiv 7 Oct 2025.

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References · 5

  1. 2017Learning to Plan Chemical Synthesescited by 175
  2. 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 158
  3. 2024Quantum Circuit Optimization with AlphaTensorcited by 36
  4. 2019Double-oracle sampling method for Stackelberg Equilibrium approximation in general-sum extensive-form gamescited by 3
  5. 2024Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Gamescited by 2

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