Q-Regularized Generative Auto-Bidding: From Suboptimal Trajectories to Optimal Policies
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
With the rapid development of e-commerce, auto-bidding has become a key asset in optimizing advertising performance under diverse advertiser environments. The current approaches focus on reinforcement learning (RL) and generative models. These efforts imitate offline historical behaviors by utilizing a complex structure with expensive hyperparameter tuning. The suboptimal trajectories further exacerbate the difficulty of policy learning. To address these challenges, we proposes QGA, a novel Q-value regularized Generative Auto-bidding method. In QGA, we propose to plug a Q-value regularization with double Q-learning strategy into the Decision Transformer backbone. This design enables joint optimization of policy imitation and action-value maximization, allowing the learned bidding policy to both leverage experience from the dataset and alleviate the adverse impact of the suboptimal trajectories. Furthermore, to safely explore the policy space beyond the data distribution, we propose a Q-value guided dual-exploration mechanism, in which the DT model is conditioned on multiple return-to-go targets and locally perturbed actions. This entire exploration process is dynamically guided by the aforementioned Q-value module, which provides principled evaluation for each candidate action. Experiments on public benchmarks and simulation environments demonstrate that QGA consistently achieves superior or highly competitive results compared to existing alternatives. Notably, in large-scale real-world A/B testing, QGA achieves a 3.27% increase in Ad GMV and a 2.49% improvement in Ad ROI.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 30 of its 52 references that are in the map. First posted on arXiv 6 Jan 2026.
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17 more
- 2017Real-Time Bidding by Reinforcement Learning in Display Advertisingcited by 91
- 2018Budget Constrained Bidding by Model-free Reinforcement Learning in Display Advertisingcited by 61
- 2016Mean Absolute Percentage Error for regression modelscited by 58
- 2019Bid Optimization by Multivariable Control in Display Advertisingcited by 37
- 2024DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitchingcited by 36
- 2018Deep Reinforcement Learning for Sponsored Search Real-time Biddingcited by 34
- 2023Multi-Task Deep Recommender Systems: A Surveycited by 30
- 2022Sustainable Online Reinforcement Learning for Auto-biddingcited by 29
- 2024AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Gamescited by 28
- 2024Auto-bidding and Auctions in Online Advertising: A Surveycited by 26
- 2025Generative Auto-Bidding with Value-Guided Explorationscited by 23
- 2016Feedback Control of Real-Time Display Advertisingcited by 22
- 2021A Cooperative-Competitive Multi-Agent Framework for Auto-bidding in Online Advertisingcited by 22
- 2025RTBAgent: A LLM-based Agent System for Real-Time Biddingcited by 14
- 2023Offline Reinforcement Learning for Optimizing Production Bidding Policiescited by 8
- 2024GAS: Generative Auto-bidding with Post-training Searchcited by 6
- 2025Optimal Return-to-Go Guided Decision Transformer for Auto-Bidding in Advertisementcited by 4
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- 2026Fine-Tuning Autobidders with Group Relative Policy Optimization ↗