mlsanityData to 7 Oct 2026

Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups

arXiv 1406.0486 ↗First posted 2 Jun 2014cs.AIcited by 11

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Abstract (arXiv)

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are difficult to obtain. In recent years, combining ideas from traditional minimax search in MCTS has been shown to be advantageous in some domains, such as Lines of Action, Amazons, and Breakthrough. In this paper, we propose a new way to use heuristic evaluations to guide the MCTS search by storing the two sources of information, estimated win rates and heuristic evaluations, separately. Rather than using the heuristic evaluations to replace the playouts, our technique backs them up implicitly during the MCTS simulations. These minimax values are then used to guide future simulations. We show that using implicit minimax backups leads to stronger play performance in Kalah, Breakthrough, and Lines of Action.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2014.

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Citing papers per year: 2021: 3; 2022: 1; 2023: 3; 2024: 0; 2025: 1; 2026: 3.

11 papers.