Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups
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Abstract (arXiv)
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are difficult to obtain. In recent years, combining ideas from traditional minimax search in MCTS has been shown to be advantageous in some domains, such as Lines of Action, Amazons, and Breakthrough. In this paper, we propose a new way to use heuristic evaluations to guide the MCTS search by storing the two sources of information, estimated win rates and heuristic evaluations, separately. Rather than using the heuristic evaluations to replace the playouts, our technique backs them up implicitly during the MCTS simulations. These minimax values are then used to guide future simulations. We show that using implicit minimax backups leads to stronger play performance in Kalah, Breakthrough, and Lines of Action.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2014.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 3; 2024: 0; 2025: 1; 2026: 3.
11 papers.
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 158
- 2023On The Convergence Of Policy Iteration-Based Reinforcement Learning With Monte Carlo Policy Evaluationcited by 8
- 2021The Role of Lookahead and Approximate Policy Evaluation in Reinforcement Learning with Linear Value Function Approximationcited by 5
- 2023Proof Number Based Monte-Carlo Tree Searchcited by 3
- 2022Combining Monte-Carlo Tree Search with Proof-Number Searchcited by 2
- 2026Two-Fidelity Best-Action Identification for Stochastic Minimax Treecited by 1
- 2021Dual Monte Carlo Tree Searchcited by 0
- 2023LBCIM: Loyalty Based Competitive Influence Maximization with epsilon-greedy MCTS strategycited by 0
- 2025Generalized Proof-Number Monte-Carlo Tree Searchcited by 0
- 2026Completeness of Unbounded Best-First Minimax and Descent Minimaxcited by 0
- 2026varepsilon-Good Action Identification in Fixed-Budget Monte Carlo Tree Searchcited by 0
- 2026Two-Fidelity Best-Action Identification for Stochastic Minimax Tree1 Jun 2026
- 2026varepsilon-Good Action Identification in Fixed-Budget Monte Carlo Tree Search11 May 2026
- 2026Completeness of Unbounded Best-First Minimax and Descent Minimax25 Mar 2026
- 2025Generalized Proof-Number Monte-Carlo Tree Search16 Jun 2025
- 2023Proof Number Based Monte-Carlo Tree Search16 Mar 2023
- 2023LBCIM: Loyalty Based Competitive Influence Maximization with epsilon-greedy MCTS strategy3 Mar 2023
- 2023On The Convergence Of Policy Iteration-Based Reinforcement Learning With Monte Carlo Policy Evaluation23 Jan 2023
- 2022Combining Monte-Carlo Tree Search with Proof-Number Search8 Jun 2022
- 2021The Role of Lookahead and Approximate Policy Evaluation in Reinforcement Learning with Linear Value Function Approximation28 Sep 2021
- 2021Dual Monte Carlo Tree Search21 Mar 2021
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applications8 Mar 2021