Monte Carlo Beam Search for Actor-Critic Reinforcement Learning in Continuous Control
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
Actor-critic methods, like Twin Delayed Deep Deterministic Policy Gradient (TD3), depend on basic noise-based exploration, which can result in less than optimal policy convergence. In this study, we introduce Monte Carlo Beam Search (MCBS), a new hybrid method that combines beam search and Monte Carlo rollouts with TD3 to improve exploration and action selection. MCBS produces several candidate actions around the policy's output and assesses them through short-horizon rollouts, enabling the agent to make better-informed choices. We test MCBS across various continuous-control benchmarks, including HalfCheetah-v4, Walker2d-v5, and Swimmer-v5, showing enhanced sample efficiency and performance compared to standard TD3 and other baseline methods like SAC, PPO, and A2C. Our findings emphasize MCBS's capability to enhance policy learning through structured look-ahead search while ensuring computational efficiency. Additionally, we offer a detailed analysis of crucial hyperparameters, such as beam width and rollout depth, and explore adaptive strategies to optimize MCBS for complex control tasks. Our method shows a higher convergence rate across different environments compared to TD3, SAC, PPO, and A2C. For instance, we achieved 90% of the maximum achievable reward within around 200 thousand timesteps compared to 400 thousand timesteps for the second-best method.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 23 references that are in the map. First posted on arXiv 13 May 2025.
Builds on
15 of 23 references.
References · 15
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2016OpenAI Gymcited by 1,736
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
- 2023Automatic Prompt Optimization with "Gradient Descent" and Beam Searchcited by 653
- 2024Monte Carlo Tree Search Boosts Reasoning via Iterative Preference Learningcited by 241
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
- 2022Simulation-guided Beam Search for Neural Combinatorial Optimizationcited by 84
- 2025MuJoCo Playgroundcited by 78
- 2024A comprehensive survey of research towards AI-enabled unmanned aerial systems in pre-, active-, and post-wildfire managementcited by 25
- 2022A2C is a special case of PPOcited by 16
- 2024VisionGPT: LLM-Assisted Real-Time Anomaly Detection for Safe Visual Navigationcited by 14
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026TSR: Trajectory-Search Rollouts for Multi-Turn RL of LLM Agentscited by 7
- 2026Evolutionary Discovery of Reinforcement Learning Algorithms via Large Language Modelscited by 1
- 2026Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbancescited by 0
- 2026Evolutionary Discovery of Reinforcement Learning Algorithms via Large Language Models30 Mar 2026
- 2026Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbances27 Mar 2026
- 2026TSR: Trajectory-Search Rollouts for Multi-Turn RL of LLM Agents12 Feb 2026
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- 2025Accelerating Model-Based Reinforcement Learning using Non-Linear Trajectory Optimization
- 2025Variance-Aware Prior-Based Tree Policies for Monte Carlo Tree Search
- 2026Bayesian policy gradient and actor-critic algorithms
- 2024Optimized Monte Carlo Tree Search for Enhanced Decision Making in the FrozenLake Environment
- 2026Particle Monte Carlo Tree Search
- 2024Decision Making in Non-Stationary Environments with Policy-Augmented Search