Action Guidance with MCTS for Deep Reinforcement Learning
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Abstract (arXiv)
Deep reinforcement learning has achieved great successes in recent years, however, one main challenge is the sample inefficiency. In this paper, we focus on how to use action guidance by means of a non-expert demonstrator to improve sample efficiency in a domain with sparse, delayed, and possibly deceptive rewards: the recently-proposed multi-agent benchmark of Pommerman. We propose a new framework where even a non-expert simulated demonstrator, e.g., planning algorithms such as Monte Carlo tree search with a small number rollouts, can be integrated within asynchronous distributed deep reinforcement learning methods. Compared to a vanilla deep RL algorithm, our proposed methods both learn faster and converge to better policies on a two-player mini version of the Pommerman game.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Jul 2019.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 1; 2024: 1; 2025: 0; 2026: 2.
8 papers.
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
- 2022Continuous Monte Carlo Graph Searchcited by 4
- 2021MCTSteg: A Monte Carlo Tree Search-based Reinforcement Learning Framework for Universal Non-additive Steganographycited by 2
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2
- 2026Online Robust Reinforcement Learning Through Monte-Carlo Planningcited by 2
- 2026LLM-Based Test Case Generation in DBMS through Monte Carlo Tree Searchcited by 1
- 2022Exploring Adaptive MCTS with TD Learning in miniXCOMcited by 0
- 2024Enhancing Reinforcement Learning Through Guided Searchcited by 0
- 2026Online Robust Reinforcement Learning Through Monte-Carlo Planning16 Sep 2026
- 2026LLM-Based Test Case Generation in DBMS through Monte Carlo Tree Search23 Mar 2026
- 2024Enhancing Reinforcement Learning Through Guided Search19 Aug 2024
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games9 Aug 2023
- 2022Exploring Adaptive MCTS with TD Learning in miniXCOM10 Oct 2022
- 2022Continuous Monte Carlo Graph Search4 Oct 2022
- 2021MCTSteg: A Monte Carlo Tree Search-based Reinforcement Learning Framework for Universal Non-additive Steganography25 Mar 2021
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applications8 Mar 2021