Learning in Matrix Games can be Arbitrarily Complex
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Abstract (arXiv)
A growing number of machine learning architectures, such as Generative Adversarial Networks, rely on the design of games which implement a desired functionality via a Nash equilibrium. In practice these games have an implicit complexity (e.g. from underlying datasets and the deep networks used) that makes directly computing a Nash equilibrium impractical or impossible. For this reason, numerous learning algorithms have been developed with the goal of iteratively converging to a Nash equilibrium. Unfortunately, the dynamics generated by the learning process can be very intricate and instances of training failure hard to interpret. In this paper we show that, in a strong sense, this dynamic complexity is inherent to games. Specifically, we prove that replicator dynamics, the continuous-time analogue of Multiplicative Weights Update, even when applied in a very restricted class of games -- known as finite matrix games -- is rich enough to be able to approximate arbitrary dynamical systems. Our results are positive in the sense that they show the nearly boundless dynamic modelling capabilities of current machine learning practices, but also negative in implying that these capabilities may come at the cost of interpretability. As a concrete example, we show how replicator dynamics can effectively reproduce the well-known strange attractor of Lonrenz dynamics (the "butterfly effect") while achieving no regret.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 29 of its 60 references that are in the map. First posted on arXiv 5 Mar 2021.
Builds on
29 of 60 references.
References · 29
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17 more
- 2020No-regret learning and mixed Nash equilibria: They do not mixcited by 50
- 2018On Gradient-Based Learning in Continuous Gamescited by 48
- 2019Differentiable Game Mechanicscited by 43
- 2017Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaoscited by 29
- 2019Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascentcited by 29
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Built on by
Citing papers per year: 2021: 1; 2022: 5; 2023: 3; 2024: 1; 2025: 0; 2026: 1.
11 papers.
- 2021Global Convergence of Multi-Agent Policy Gradient in Markov Potential Gamescited by 93
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
- 2022Alternating Mirror Descent for Constrained Min-Max Gamescited by 13
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamicscited by 8
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
- 2022The Replicator Dynamic, Chain Components and the Response Graphcited by 3
- 2022No-Regret Learning in Games is Turing Completecited by 2
- 2024Swim till You Sink: Computing the Limit of a Gamecited by 1
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
- 2023Stability of Multi-Agent Learning: Convergence in Network Games with Many Playerscited by 0
- 2026Natural Invariant Measures for Chaotic Game Dynamics: Finding Order in Chaoscited by 0
- 2026Natural Invariant Measures for Chaotic Game Dynamics: Finding Order in Chaos23 Jul 2026
- 2024Swim till You Sink: Computing the Limit of a Game20 Aug 2024
- 2023Stability of Multi-Agent Learning: Convergence in Network Games with Many Players26 Jul 2023
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning rates1 Jun 2023
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics23 Jan 2023
- 2022The Replicator Dynamic, Chain Components and the Response Graph30 Sep 2022
- 2022Alternating Mirror Descent for Constrained Min-Max Games8 Jun 2022
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics26 Mar 2022
- 2022No-Regret Learning in Games is Turing Complete24 Feb 2022
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos25 Jan 2022
- 2021Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games3 Jun 2021