mlsanityData to 7 Oct 2026

Poincar'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

arXiv 1910.13010 ↗First posted 28 Oct 2019math.OC cs.GT cs.LGcited by 15

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Abstract (arXiv)

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar'e recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Oct 2019.

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Citing papers per year: 2021: 8; 2022: 5; 2023: 1; 2024: 0; 2025: 0; 2026: 1.

15 papers.

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